mirror of https://github.com/godotengine/godot
Fix volumetric fog memory leak on resize
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@ -4011,6 +4011,9 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
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RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map);
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RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
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RD::get_singleton()->free(rb->volumetric_fog->fog_map);
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RD::get_singleton()->free(rb->volumetric_fog->density_map);
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RD::get_singleton()->free(rb->volumetric_fog->light_map);
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RD::get_singleton()->free(rb->volumetric_fog->emissive_map);
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if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
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RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
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