mirror of https://github.com/godotengine/godot
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
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@ -564,7 +564,7 @@ static int frame_count = 0;
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MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
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};
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- (void)applicationDidFinishLaunching:(UIApplication *)application {
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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printf("**************** app delegate init\n");
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CGRect rect = [[UIScreen mainScreen] bounds];
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@ -671,6 +671,7 @@ static int frame_count = 0;
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isAdvertisingTrackingEnabled]];
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#endif
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return TRUE;
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};
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- (void)applicationWillTerminate:(UIApplication *)application {
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