mirror of https://github.com/godotengine/godot
Fix crash when using a modulo operator between a float and an integer
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@ -591,7 +591,8 @@ void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, V
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if (valid && (p_operator == Variant::OP_DIVIDE || p_operator == Variant::OP_MODULE)) {
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switch (p_left_operand.type.builtin_type) {
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case Variant::INT:
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valid = p_right_operand.type.builtin_type != Variant::INT;
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// Cannot use modulo between int / float, we should raise an error later in GDScript
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valid = p_right_operand.type.builtin_type != Variant::INT && p_operator == Variant::OP_DIVIDE;
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break;
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case Variant::VECTOR2I:
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case Variant::VECTOR3I:
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