From b8252196df8855f29401a1e30d6329752254b9bb Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 17 Jan 2025 10:13:04 -0800 Subject: [PATCH] Avoid leaking ninepatch state to other draw commands in GLES backend --- drivers/gles3/rasterizer_canvas_gles3.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 38ced316a13..55a6e482605 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -915,8 +915,6 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.instance_data_array[r_index].flags = base_flags; state.instance_data_array[r_index].instance_uniforms_ofs = p_item->instance_allocated_shader_uniforms_offset; - state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED | BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED)); // Reset on each command for safety, keep canvastexture binding config. - Color blend_color = base_color; GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode; if (c->type == Item::Command::TYPE_RECT) {