mirror of https://github.com/godotengine/godot
Fix iOS audio driver attempting to start output too early
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@ -250,7 +250,7 @@ OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon,
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}
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void AudioDriverCoreAudio::start() {
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void AudioDriverCoreAudio::start() {
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if (!active) {
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if (!active && audio_unit != nullptr) {
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OSStatus result = AudioOutputUnitStart(audio_unit);
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OSStatus result = AudioOutputUnitStart(audio_unit);
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if (result != noErr) {
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if (result != noErr) {
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ERR_PRINT("AudioOutputUnitStart failed, code: " + itos(result));
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ERR_PRINT("AudioOutputUnitStart failed, code: " + itos(result));
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