mirror of https://github.com/godotengine/godot
Fix errors while deselecting all tree items; issue #65185
(cherry picked from commit d4d5df2314)
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@ -3089,7 +3089,9 @@ Tree::SelectMode Tree::get_select_mode() const {
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void Tree::deselect_all() {
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void Tree::deselect_all() {
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TreeItem *item = get_next_selected(get_root());
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TreeItem *item = get_next_selected(get_root());
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while (item) {
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while (item) {
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item->deselect(selected_col);
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for (int i = 0; i < columns.size(); i++) {
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item->deselect(i);
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}
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TreeItem *prev_item = item;
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TreeItem *prev_item = item;
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item = get_next_selected(get_root());
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item = get_next_selected(get_root());
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ERR_FAIL_COND(item == prev_item);
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ERR_FAIL_COND(item == prev_item);
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