diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index c09151405ae..ebe4e3b00dd 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -71,7 +71,8 @@ Particle texture. If [code]null[/code], particles will be squares. - Editor visibility helper. + The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active. + Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index d1296c34181..aea106af50a 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -123,7 +123,8 @@ - The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. + The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. + Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.