mirror of https://github.com/godotengine/godot
Fix example in `NodePath.get_name()` documentation
The output of `node_path.get_name(2)` is stated to be `Sprite`, but the actual output is `Sprite2D`.
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@ -121,13 +121,13 @@
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var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
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print(node_path.get_name(0)) # Path2D
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print(node_path.get_name(1)) # PathFollow2D
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print(node_path.get_name(2)) # Sprite
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print(node_path.get_name(2)) # Sprite2D
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[/gdscript]
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[csharp]
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var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D");
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GD.Print(nodePath.GetName(0)); // Path2D
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GD.Print(nodePath.GetName(1)); // PathFollow2D
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GD.Print(nodePath.GetName(2)); // Sprite
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GD.Print(nodePath.GetName(2)); // Sprite2D
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[/csharp]
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[/codeblocks]
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</description>
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