diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index ba10d7593f4..2691664b96a 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -125,6 +125,7 @@ DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, V backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); + [wd.window_object setWindowID:window_id_counter]; wd.window_view = [[GodotContentView alloc] init]; ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view"); diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm index e392cfb3848..772a2ddb9f9 100644 --- a/platform/osx/godot_window.mm +++ b/platform/osx/godot_window.mm @@ -45,7 +45,7 @@ } - (BOOL)canBecomeKeyWindow { - // Required for NSBorderlessWindowMask windows. + // Required for NSWindowStyleMaskBorderless windows. DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES; @@ -56,7 +56,7 @@ } - (BOOL)canBecomeMainWindow { - // Required for NSBorderlessWindowMask windows. + // Required for NSWindowStyleMaskBorderless windows. DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES;