diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index 6737b4e7057..376d0a09f4b 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -23,7 +23,8 @@
See [enum ShadowDetail].
- See [enum ShadowMode].
+ The shadow rendering mode to use for this [OmniLight]. See [enum ShadowMode].
+ [b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 series don't support cubemap shadows and will fall back to dual paraboloid shadows as a result.
@@ -31,7 +32,7 @@
Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
- Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
+ Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that feature support for depth cubemaps.
Use more detail vertically when computing the shadow.
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 13777ea38e4..4d7a68c8301 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -6393,6 +6393,9 @@ void RasterizerStorageGLES2::initialize() {
//picky requirements for these
config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
+ if (!config.support_shadow_cubemaps) {
+ print_verbose("OmniLight cubemap shadows are not supported by this GPU. Falling back to dual paraboloid shadows for all omni lights (faster but less precise).");
+ }
frame.count = 0;
frame.delta = 0;