mirror of https://github.com/godotengine/godot
Fix jumping to editor help does not scroll correctly sometimes
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4631a617e5
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@ -2378,11 +2378,7 @@ void EditorHelp::_help_callback(const String &p_topic) {
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}
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}
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if (class_desc->is_finished()) {
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if (class_desc->is_finished()) {
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// call_deferred() is not enough.
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class_desc->scroll_to_paragraph(line);
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if (class_desc->is_connected(SceneStringName(draw), callable_mp(class_desc, &RichTextLabel::scroll_to_paragraph))) {
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class_desc->disconnect(SceneStringName(draw), callable_mp(class_desc, &RichTextLabel::scroll_to_paragraph));
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}
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class_desc->connect(SceneStringName(draw), callable_mp(class_desc, &RichTextLabel::scroll_to_paragraph).bind(line), CONNECT_ONE_SHOT | CONNECT_DEFERRED);
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} else {
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} else {
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scroll_to = line;
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scroll_to = line;
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}
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}
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@ -3607,14 +3607,13 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
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eh->set_name(cname);
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eh->set_name(cname);
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tab_container->add_child(eh);
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tab_container->add_child(eh);
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_go_to_tab(tab_container->get_tab_count() - 1);
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eh->go_to_help(p_desc);
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eh->go_to_help(p_desc);
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eh->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
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eh->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
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_add_recent_script(eh->get_class());
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_add_recent_script(eh->get_class());
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_sort_list_on_update = true;
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_sort_list_on_update = true;
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_update_script_names();
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_update_script_names();
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_save_layout();
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_save_layout();
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callable_mp(this, &ScriptEditor::_help_tab_goto).call_deferred(cname, p_desc);
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}
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}
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bool ScriptEditor::_help_tab_goto(const String &p_name, const String &p_desc) {
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bool ScriptEditor::_help_tab_goto(const String &p_name, const String &p_desc) {
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