mirror of https://github.com/godotengine/godot
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
(cherry picked from commit 6b52aa67b8)
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@ -80,7 +80,8 @@
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The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
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</member>
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<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8">
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The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
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The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round.
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[b]Note:[/b] The default value is tuned for lines with the default [member width]. For thin lines, this value should be reduced to a number between [code]2[/code] and [code]4[/code] to improve performance.
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</member>
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<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
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The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
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@ -255,10 +255,7 @@ float Line2D::get_sharp_limit() const {
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}
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void Line2D::set_round_precision(int p_precision) {
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if (p_precision < 1) {
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p_precision = 1;
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}
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_round_precision = p_precision;
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_round_precision = MAX(1, p_precision);
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update();
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}
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@ -418,7 +415,7 @@ void Line2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
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ADD_GROUP("Border", "");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
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BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
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