From abfa249686160e6e64aa34ba95dec08a51604e34 Mon Sep 17 00:00:00 2001 From: Nikita Samusev Date: Thu, 3 Jul 2025 22:15:48 +0300 Subject: [PATCH] Fix selecting wrong vertices in the Polygon2D editor when adding a polygon --- editor/scene/2d/polygon_2d_editor_plugin.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/editor/scene/2d/polygon_2d_editor_plugin.cpp b/editor/scene/2d/polygon_2d_editor_plugin.cpp index 6b97d44e400..89597f0a05f 100644 --- a/editor/scene/2d/polygon_2d_editor_plugin.cpp +++ b/editor/scene/2d/polygon_2d_editor_plugin.cpp @@ -640,14 +640,12 @@ void Polygon2DEditor::_canvas_input(const Ref &p_input) { if (current_action == ACTION_ADD_POLYGON) { int closest = -1; - real_t closest_dist = 1e20; - for (int i = 0; i < editing_points.size(); i++) { + for (int i = editing_points.size() - 1; i >= 0; i--) { Vector2 tuv = mtx.xform(editing_points[i]); - real_t dist = tuv.distance_to(mb->get_position()); - if (dist < 8 && dist < closest_dist) { + if (tuv.distance_to(mb->get_position()) < 8) { closest = i; - closest_dist = dist; + break; } }