mirror of https://github.com/godotengine/godot
Merge 57d8ef5d23 into 15ff450680
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commit
abc336e89d
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@ -560,6 +560,7 @@ Polygon3DEditor::Polygon3DEditor() {
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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line_material->set_albedo(Color(1, 1, 1));
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handle_material.instantiate();
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@ -569,6 +570,7 @@ Polygon3DEditor::Polygon3DEditor() {
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handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
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handle_material->set_point_size(handle->get_width());
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handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
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