diff --git a/CHANGELOG.md b/CHANGELOG.md index f4cbe623b09..812ff1100d5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,38 +13,38 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Core -- Expose all existing PropertyHint global enums #67360 +- Expose all existing PropertyHint global enums ([GH-67360](https://github.com/godotengine/godot/pull/67360)). #### Editor -- Improve dragging scene into 3D viewport #68114 +- Improve dragging scene into 3D viewport ([GH-68114](https://github.com/godotengine/godot/pull/68114)). #### Physics -- Store Bullet total gravity, linear damp and angular damp calculations #69823 +- Store Bullet total gravity, linear damp and angular damp calculations ([GH-69823](https://github.com/godotengine/godot/pull/69823)). #### Rendering -- Add options for sorting transparent objects #63040 +- Add options for sorting transparent objects ([GH-63040](https://github.com/godotengine/godot/pull/63040)). ### Changed #### Animation -- Cast between float and ints in Tween `tween_property()` #65072 +- Cast between float and ints in Tween `tween_property()` ([GH-65072](https://github.com/godotengine/godot/pull/65072)). #### Core -- Improve string formatting (`%f`) for `inf` and `nan` #64870 +- Improve string formatting (`%f`) for `inf` and `nan` ([GH-64870](https://github.com/godotengine/godot/pull/64870)). #### Editor -- Hide `text` property of RichTextLabel if BBCode is enabled #67255 +- Hide `text` property of RichTextLabel if BBCode is enabled ([GH-67255](https://github.com/godotengine/godot/pull/67255)). #### Porting -- Android: Upgrade gradle plugin to version 7.2.1 #68497 -- Only support XDG directory path configuration on Linux #67040 +- Android: Upgrade gradle plugin to version 7.2.1 ([GH-68497](https://github.com/godotengine/godot/pull/68497)). +- Only support XDG directory path configuration on Linux ([GH-67040](https://github.com/godotengine/godot/pull/67040)). #### Thirdparty @@ -60,97 +60,97 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### 2D -- Fix CanvasLayer visibility toggle can only run once per frame #69558 +- Fix CanvasLayer visibility toggle can only run once per frame ([GH-69558](https://github.com/godotengine/godot/pull/69558)). #### 3D -- Fix Sprite3D/AnimatedSprite3D drawing AtlasTextures with vertical margins differently than in 2D #66063 -- Fix editor crash when MeshLibrary gets replaced while used in an open scene #67141 -- Fix Skeleton3D falsely assuming all physical bones will be children of their first bone #67282 -- Fix bug in CylinderMesh when computing normals #67336 -- Fix error when having BoneAttachment before PhysicalBone #67698 -- Fix spatial gizmo still active when node is deselected #67947 +- Fix Sprite3D/AnimatedSprite3D drawing AtlasTextures with vertical margins differently than in 2D ([GH-66063](https://github.com/godotengine/godot/pull/66063)). +- Fix editor crash when MeshLibrary gets replaced while used in an open scene ([GH-67141](https://github.com/godotengine/godot/pull/67141)). +- Fix Skeleton3D falsely assuming all physical bones will be children of their first bone ([GH-67282](https://github.com/godotengine/godot/pull/67282)). +- Fix bug in CylinderMesh when computing normals ([GH-67336](https://github.com/godotengine/godot/pull/67336)). +- Fix error when having BoneAttachment before PhysicalBone ([GH-67698](https://github.com/godotengine/godot/pull/67698)). +- Fix spatial gizmo still active when node is deselected ([GH-67947](https://github.com/godotengine/godot/pull/67947)). #### Core -- Fix String `word_wrap()` for long words #64564 -- Fix potential crash loading invalid TGA images from buffer #68057 -- Fix Image `bump_map_to_normal_map()` incorrectly keeping mipmap flag #68115 -- Fix potential PCKPacker error spam #68735 -- Revert "RID: Change comparison operators to use RID_Data id instead of address" #69946 +- Fix String `word_wrap()` for long words ([GH-64564](https://github.com/godotengine/godot/pull/64564)). +- Fix potential crash loading invalid TGA images from buffer ([GH-68057](https://github.com/godotengine/godot/pull/68057)). +- Fix Image `bump_map_to_normal_map()` incorrectly keeping mipmap flag ([GH-68115](https://github.com/godotengine/godot/pull/68115)). +- Fix potential PCKPacker error spam ([GH-68735](https://github.com/godotengine/godot/pull/68735)). +- Revert "RID: Change comparison operators to use RID_Data id instead of address" ([GH-69946](https://github.com/godotengine/godot/pull/69946)). #### Editor -- Fix checking if script is attached to any node belonging to scene for drag and drop to script editor #66212 -- Fix fetching source to link C++ error on GitHub in debugger #66977 -- Fix exporting with export template binaries over 2.0 GiB #67577 -- Fix wrong owner for editor plugin created nodes in instanced scene #67666 -- Fix SpriteFrames editor calculating frame index from mouse position #68064 -- Fix drag and drop of resource files with non-lowercase extension #68107 -- Fix Project Manager code for project rename #69338 +- Fix checking if script is attached to any node belonging to scene for drag and drop to script editor ([GH-66212](https://github.com/godotengine/godot/pull/66212)). +- Fix fetching source to link C++ error on GitHub in debugger ([GH-66977](https://github.com/godotengine/godot/pull/66977)). +- Fix exporting with export template binaries over 2.0 GiB ([GH-67577](https://github.com/godotengine/godot/pull/67577)). +- Fix wrong owner for editor plugin created nodes in instanced scene ([GH-67666](https://github.com/godotengine/godot/pull/67666)). +- Fix SpriteFrames editor calculating frame index from mouse position ([GH-68064](https://github.com/godotengine/godot/pull/68064)). +- Fix drag and drop of resource files with non-lowercase extension ([GH-68107](https://github.com/godotengine/godot/pull/68107)). +- Fix Project Manager code for project rename ([GH-69338](https://github.com/godotengine/godot/pull/69338)). #### GDNative -- Fix `script_data` error when updating placeholder scripts for GDNative libraries #66255 +- Fix `script_data` error when updating placeholder scripts for GDNative libraries ([GH-66255](https://github.com/godotengine/godot/pull/66255)). #### GDScript -- Fix Script editor completion doesn't suggest members of a script for type hints #48037 -- LSP: Improve handling of file URI scheme #69960 +- Fix Script editor completion doesn't suggest members of a script for type hints ([GH-48037](https://github.com/godotengine/godot/pull/48037)). +- LSP: Improve handling of file URI scheme ([GH-69960](https://github.com/godotengine/godot/pull/69960)). #### GUI -- Fix RichTextLabel wrong visible line count for newline #59765 -- Fix TreeItem `remove_child()` not updating Tree immediately #69569 -- Fix TextMesh auto-translation and ignore control chars #69585 -- Fix errors while deselecting all tree items #68546 +- Fix RichTextLabel wrong visible line count for newline ([GH-59765](https://github.com/godotengine/godot/pull/59765)). +- Fix TreeItem `remove_child()` not updating Tree immediately ([GH-69569](https://github.com/godotengine/godot/pull/69569)). +- Fix TextMesh auto-translation and ignore control chars ([GH-69585](https://github.com/godotengine/godot/pull/69585)). +- Fix errors while deselecting all tree items ([GH-68546](https://github.com/godotengine/godot/pull/68546)). #### Import -- Fix trying to import unknown dependency from scan #67664 -- Handle closed splines in Collada importer #67834 +- Fix trying to import unknown dependency from scan ([GH-67664](https://github.com/godotengine/godot/pull/67664)). +- Handle closed splines in Collada importer ([GH-67834](https://github.com/godotengine/godot/pull/67834)). #### Input -- Fix setting Input action `raw strength` and `exact` in `action_press()`/`action_release()` #66480 -- Fix routing of InputEventScreenDrag events to Control nodes #68630 +- Fix setting Input action `raw strength` and `exact` in `action_press()`/`action_release()` ([GH-66480](https://github.com/godotengine/godot/pull/66480)). +- Fix routing of InputEventScreenDrag events to Control nodes ([GH-68630](https://github.com/godotengine/godot/pull/68630)). #### Mono (C#) -- Fix incorrect C# bindings for `Array.Shuffle` #68252 +- Fix incorrect C# bindings for `Array.Shuffle` ([GH-68252](https://github.com/godotengine/godot/pull/68252)). #### Navigation -- Fix NavigationObstacle not registering to default navigation map #66530 -- Fix NavigationObstacle not estimating radius #66585 -- Fix avoidance calculation on `NO_THREADS` build (e.g. HTML5 without threads) #66806 -- Fix property export hint for Navigation2D layer names #66868 -- Fix emitting `target_reached` signal before updating state #68072 -- Fix crash conditions in Navigation system #68988 -- Fix Recast crash in NavigationMesh baking #69189 +- Fix NavigationObstacle not registering to default navigation map ([GH-66530](https://github.com/godotengine/godot/pull/66530)). +- Fix NavigationObstacle not estimating radius ([GH-66585](https://github.com/godotengine/godot/pull/66585)). +- Fix avoidance calculation on `NO_THREADS` build (e.g. HTML5 without threads) ([GH-66806](https://github.com/godotengine/godot/pull/66806)). +- Fix property export hint for Navigation2D layer names ([GH-66868](https://github.com/godotengine/godot/pull/66868)). +- Fix emitting `target_reached` signal before updating state ([GH-68072](https://github.com/godotengine/godot/pull/68072)). +- Fix crash conditions in Navigation system ([GH-68988](https://github.com/godotengine/godot/pull/68988)). +- Fix Recast crash in NavigationMesh baking ([GH-69189](https://github.com/godotengine/godot/pull/69189)). #### Physics -- Fix computation of RigidBody2D `inverse_mass` when inertia is defined by the user #68659 -- Fix typo bug in heightmap shape #69852 +- Fix computation of RigidBody2D `inverse_mass` when inertia is defined by the user ([GH-68659](https://github.com/godotengine/godot/pull/68659)). +- Fix typo bug in heightmap shape ([GH-69852](https://github.com/godotengine/godot/pull/69852)). #### Porting -- Android: Fix potential null in keyboard handling #66942 -- Android: Fix exporting custom `APPLICATION_ATTRIBS` #69024 -- HTML5: Add missing `OS::get_cursor_shape()` implementation #66871 -- Linux: Fix burning CPU with udev disabled on Flatpak #69563 -- macOS: Update activation hack to work on Ventura #68777 -- Web: Fix bug in setting custom cursor #67044 -- Windows: Fix handling of some dead key combinations using Unicode char instead of Virtual key #66314 -- Windows: Fix Directory `make_dir()` choking on ".." #66467 -- Windows: Fix newlines not honored in Windows console subsystem #67236 +- Android: Fix potential null in keyboard handling ([GH-66942](https://github.com/godotengine/godot/pull/66942)). +- Android: Fix exporting custom `APPLICATION_ATTRIBS` ([GH-69024](https://github.com/godotengine/godot/pull/69024)). +- HTML5: Add missing `OS::get_cursor_shape()` implementation ([GH-66871](https://github.com/godotengine/godot/pull/66871)). +- Linux: Fix burning CPU with udev disabled on Flatpak ([GH-69563](https://github.com/godotengine/godot/pull/69563)). +- macOS: Update activation hack to work on Ventura ([GH-68777](https://github.com/godotengine/godot/pull/68777)). +- Web: Fix bug in setting custom cursor ([GH-67044](https://github.com/godotengine/godot/pull/67044)). +- Windows: Fix handling of some dead key combinations using Unicode char instead of Virtual key ([GH-66314](https://github.com/godotengine/godot/pull/66314)). +- Windows: Fix Directory `make_dir()` choking on ".." ([GH-66467](https://github.com/godotengine/godot/pull/66467)). +- Windows: Fix newlines not honored in Windows console subsystem ([GH-67236](https://github.com/godotengine/godot/pull/67236)). #### Rendering -- Fix debanding strength being affected by environment adjustments #66327 -- Fix potential shader compiler out of bounds read #68813 -- Fix GLES 2 SpotLight bug with shadow filter mode #69826 +- Fix debanding strength being affected by environment adjustments ([GH-66327](https://github.com/godotengine/godot/pull/66327)). +- Fix potential shader compiler out of bounds read ([GH-68813](https://github.com/godotengine/godot/pull/68813)). +- Fix GLES 2 SpotLight bug with shadow filter mode ([GH-69826](https://github.com/godotengine/godot/pull/69826)). ## [3.5.1] - 2022-09-28