mirror of https://github.com/godotengine/godot
drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
(cherry picked from commit 248bc9159c)
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parent
d96842b80e
commit
aa1367595e
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@ -1,42 +1,47 @@
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Import('env')
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env_drivers = env.Clone()
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env.drivers_sources=[]
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#env.add_source_files(env.drivers_sources,"*.cpp")
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Export('env_drivers')
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SConscript('unix/SCsub');
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SConscript('alsa/SCsub');
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SConscript('pulseaudio/SCsub');
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SConscript('windows/SCsub');
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SConscript('gles2/SCsub');
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SConscript('gl_context/SCsub');
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SConscript("png/SCsub");
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if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
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SConscript("zlib/SCsub");
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# OS drivers
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SConscript('unix/SCsub');
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SConscript('windows/SCsub');
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# Sounds drivers
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SConscript('alsa/SCsub');
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SConscript('pulseaudio/SCsub');
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if (env["platform"] == "windows"):
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SConscript("rtaudio/SCsub");
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# Graphics drivers
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SConscript('gles2/SCsub');
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SConscript('gl_context/SCsub');
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# Core dependencies
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SConscript("png/SCsub");
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SConscript("nrex/SCsub");
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# Tools override
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# FIXME: Should likely be integrated in the tools/ codebase
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if (env["tools"]=="yes"):
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SConscript("convex_decomp/SCsub");
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num = 0
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cur_base = ""
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total = len(env.drivers_sources)
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max_src = 64
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list = []
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lib_list = []
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import string
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if env['vsproj']=="yes":
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env.AddToVSProject(env.drivers_sources)
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if (env.split_drivers): #split drivers, this used to be needed for windows until separate builders for windows were created
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# Split drivers, this used to be needed for windows until separate builders for windows were created
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# FIXME: Check if still needed now that the drivers were made more lightweight
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if (env.split_drivers):
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import string
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num = 0
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cur_base = ""
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max_src = 64
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list = []
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lib_list = []
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for f in env.drivers_sources:
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fname = ""
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@ -48,14 +53,14 @@ if (env.split_drivers): #split drivers, this used to be needed for windows until
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base = string.join(fname.split("/")[:2], "/")
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if base != cur_base and len(list) > max_src:
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if num > 0:
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lib = env_drivers.Library("drivers"+str(num), list)
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lib = env.Library("drivers"+str(num), list)
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lib_list.append(lib)
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list = []
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num = num+1
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cur_base = base
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list.append(f)
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lib = env_drivers.Library("drivers"+str(num), list)
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lib = env.Library("drivers"+str(num), list)
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lib_list.append(lib)
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if len(lib_list) > 0:
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@ -63,15 +68,15 @@ if (env.split_drivers): #split drivers, this used to be needed for windows until
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if os.name=='posix' and sys.platform=='msys':
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env.Replace(ARFLAGS=['rcsT'])
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lib = env_drivers.Library("drivers_collated", lib_list)
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lib = env.Library("drivers_collated", lib_list)
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lib_list = [lib]
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drivers_base=[]
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env_drivers.add_source_files(drivers_base,"*.cpp")
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lib_list.insert(0, env_drivers.Library("drivers", drivers_base))
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env.add_source_files(drivers_base,"*.cpp")
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lib_list.insert(0, env.Library("drivers", drivers_base))
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env.Prepend(LIBS=lib_list)
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else:
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env_drivers.add_source_files(env.drivers_sources,"*.cpp")
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lib = env_drivers.Library("drivers",env.drivers_sources)
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env.add_source_files(env.drivers_sources,"*.cpp")
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lib = env.Library("drivers",env.drivers_sources)
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env.Prepend(LIBS=[lib])
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@ -1,5 +1,5 @@
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Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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@ -1,4 +1,5 @@
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Import('env')
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Export('env');
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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@ -1,7 +1,4 @@
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Import('env')
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Import('env_drivers')
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env_glew = env_drivers.Clone()
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if (env["platform"] in ["haiku","osx","windows","x11"]):
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# Thirdparty source files
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@ -12,15 +9,13 @@ if (env["platform"] in ["haiku","osx","windows","x11"]):
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_glew.add_source_files(env.drivers_sources, thirdparty_sources)
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env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC'])
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env_glew.Append(CPPPATH = [thirdparty_dir])
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# Also pass to global env, used by platform code
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
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env.Append(CPPPATH = [thirdparty_dir])
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
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# Godot source files
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env_glew.add_source_files(env.drivers_sources, "*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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@ -1,5 +1,7 @@
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Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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SConscript("shaders/SCsub")
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Export('env')
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@ -6,3 +6,5 @@ if env['BUILDERS'].has_key('GLSL120GLES'):
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env.GLSL120GLES('canvas_shadow.glsl');
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env.GLSL120GLES('blur.glsl');
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env.GLSL120GLES('copy.glsl');
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Export('env')
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@ -1,7 +1,5 @@
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Import('env')
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sources = [
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'nrex.cpp',
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'regex.cpp',
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]
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env.add_source_files(env.drivers_sources, sources)
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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@ -1,8 +1,8 @@
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Import('env')
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Import('env_drivers')
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env_png = env.Clone()
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# Thirdparty source files
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if (env["libpng"] == "builtin"):
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thirdparty_dir = "#thirdparty/libpng/"
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thirdparty_sources = [
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@ -26,24 +26,21 @@ if (env["libpng"] == "builtin"):
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# Currently .ASM filter_neon.S does not compile on NT.
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import os
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if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
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env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
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env_neon = env_drivers.Clone();
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env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=2"])
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env_neon = env_png.Clone();
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if "S_compiler" in env:
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env_neon['CC'] = env['S_compiler']
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#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
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#env_neon.Append(CPPFLAGS = ["-DPNG_ARM_NEON"])
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thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
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thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
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else:
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env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])
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env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
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#env_drivers.add_source_files(env.drivers_sources, thirdparty_sources)
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#env_png.add_source_files(env.drivers_sources, thirdparty_sources)
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env.drivers_sources += thirdparty_sources # Concatenation necessary for neon objects it seems?
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env_drivers.Append(CPPPATH = [thirdparty_dir])
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env_png.Append(CPPPATH = [thirdparty_dir])
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# Godot source files
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env_png.add_source_files(env.drivers_sources, "*.cpp")
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# Godot's own source files
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env_drivers.add_source_files(env.drivers_sources, "*.cpp")
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Export('env_drivers')
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Export('env')
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@ -1,5 +1,5 @@
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Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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@ -10,6 +10,6 @@ f = open("os_unix_global_settings_path.cpp","wb")
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f.write(g_set_p)
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f.close()
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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@ -1,5 +1,5 @@
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Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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