mirror of https://github.com/godotengine/godot
Fix size error in `BitMap.opaque_to_polygons`
Previous estimate of upper limit on size was incorrect
(cherry picked from commit 48347499c2)
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@ -318,7 +318,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
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prevx = stepx;
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prevx = stepx;
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prevy = stepy;
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prevy = stepy;
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ERR_FAIL_COND_V((int)count > width * height, _points);
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ERR_FAIL_COND_V((int)count > 2 * (width * height + 1), _points);
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} while (curx != startx || cury != starty);
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} while (curx != startx || cury != starty);
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return _points;
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return _points;
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}
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}
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