mirror of https://github.com/godotengine/godot
Optimize reverb by removing stray `volatile` from the `undenormalize` function signature.
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@ -33,7 +33,7 @@
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#include "core/math/vector2.h"
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#include "core/typedefs.h"
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static inline float undenormalize(volatile float f) {
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static _FORCE_INLINE_ float undenormalize(float f) {
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union {
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uint32_t i;
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float f;
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