mirror of https://github.com/godotengine/godot
Add WebSocketMultiplayerPeer _incoming_packets check bound
(cherry picked from commit 05ad08941b)
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@ -114,6 +114,8 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
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_current_packet.data = NULL;
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}
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ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
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_current_packet = _incoming_packets.front()->get();
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_incoming_packets.pop_front();
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