mirror of https://github.com/godotengine/godot
Merge pull request #106674 from mihe/output-order-fix
Fix print/error ordering issue in editor Output
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commit
a9394898e7
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@ -7014,7 +7014,11 @@ static Node *_resource_get_edited_scene() {
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}
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void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) {
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callable_mp_static(&EditorNode::_print_handler_impl).call_deferred(p_string, p_error, p_rich);
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if (!Thread::is_main_thread()) {
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callable_mp_static(&EditorNode::_print_handler_impl).call_deferred(p_string, p_error, p_rich);
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} else {
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_print_handler_impl(p_string, p_error, p_rich);
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}
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}
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void EditorNode::_print_handler_impl(const String &p_string, bool p_error, bool p_rich) {
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