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Merge pull request #101911 from rburing/fti_2d_particles_on_target

`CPUParticles2D` - Add ability to follow physics interpolated target
This commit is contained in:
Thaddeus Crews 2025-01-24 09:05:40 -06:00
commit a7363946b2
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GPG Key ID: 62181B86FE9E5D84
12 changed files with 157 additions and 34 deletions

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@ -241,6 +241,7 @@
<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
Align Y axis of particle with the direction of its velocity.
</member>
<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>

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@ -315,7 +315,9 @@ void Camera2D::_notification(int p_what) {
}
if (is_physics_interpolated_and_enabled()) {
_ensure_update_interpolation_data();
_interpolation_data.xform_curr = get_camera_transform();
if (Engine::get_singleton()->is_in_physics_frame()) {
_interpolation_data.xform_curr = get_camera_transform();
}
}
} break;

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@ -32,6 +32,7 @@
#include "cpu_particles_2d.compat.inc"
#include "core/math/random_number_generator.h"
#include "core/math/transform_interpolator.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/canvas_item_material.h"
@ -96,7 +97,14 @@ void CPUParticles2D::set_lifetime_randomness(double p_random) {
void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
set_notify_transform(!p_enable);
// Prevent sending item transforms when using global coords,
// and inform the RenderingServer to use identity mode.
set_canvas_item_use_identity_transform(!local_coords);
// We only need NOTIFICATION_TRANSFORM_CHANGED
// when following an interpolated target.
set_notify_transform(_interpolation_data.interpolated_follow);
}
void CPUParticles2D::set_speed_scale(double p_scale) {
@ -228,6 +236,27 @@ void CPUParticles2D::_texture_changed() {
}
}
void CPUParticles2D::_refresh_interpolation_state() {
if (!is_inside_tree()) {
return;
}
// The logic for whether to do an interpolated follow.
// This is rather complex, but basically:
// If project setting interpolation is ON and this particle system is in global mode,
// we will follow the INTERPOLATED position rather than the actual position.
// This is so that particles aren't generated AHEAD of the interpolated parent.
bool follow = !local_coords && get_tree()->is_physics_interpolation_enabled();
if (follow == _interpolation_data.interpolated_follow) {
return;
}
_interpolation_data.interpolated_follow = follow;
set_physics_process_internal(_interpolation_data.interpolated_follow);
}
Ref<Texture2D> CPUParticles2D::get_texture() const {
return texture;
}
@ -600,6 +629,9 @@ void CPUParticles2D::_update_internal() {
return;
}
// Change update mode?
_refresh_interpolation_state();
double delta = get_process_delta_time();
if (!active && !emitting) {
set_process_internal(false);
@ -679,7 +711,11 @@ void CPUParticles2D::_particles_process(double p_delta) {
Transform2D emission_xform;
Transform2D velocity_xform;
if (!local_coords) {
emission_xform = get_global_transform();
if (!_interpolation_data.interpolated_follow) {
emission_xform = get_global_transform();
} else {
TransformInterpolator::interpolate_transform_2d(_interpolation_data.global_xform_prev, _interpolation_data.global_xform_curr, emission_xform, Engine::get_singleton()->get_physics_interpolation_fraction());
}
velocity_xform = emission_xform;
velocity_xform[2] = Vector2();
}
@ -1142,6 +1178,17 @@ void CPUParticles2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(emitting);
_refresh_interpolation_state();
set_physics_process_internal(emitting && _interpolation_data.interpolated_follow);
// If we are interpolated following, then reset physics interpolation
// when first appearing. This won't be called by canvas item, as in the
// following mode, is_physics_interpolated() is actually FALSE.
if (_interpolation_data.interpolated_follow) {
notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
}
} break;
case NOTIFICATION_EXIT_TREE: {
@ -1170,37 +1217,28 @@ void CPUParticles2D::_notification(int p_what) {
_update_internal();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (_interpolation_data.interpolated_follow) {
// Keep the interpolated follow target updated.
_interpolation_data.global_xform_prev = _interpolation_data.global_xform_curr;
_interpolation_data.global_xform_curr = get_global_transform();
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
inv_emission_transform = get_global_transform().affine_inverse();
if (!local_coords) {
int pc = particles.size();
float *w = particle_data.ptrw();
const Particle *r = particles.ptr();
float *ptr = w;
for (int i = 0; i < pc; i++) {
Transform2D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
ptr[0] = t.columns[0][0];
ptr[1] = t.columns[1][0];
ptr[2] = 0;
ptr[3] = t.columns[2][0];
ptr[4] = t.columns[0][1];
ptr[5] = t.columns[1][1];
ptr[6] = 0;
ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);
}
ptr += 16;
if (_interpolation_data.interpolated_follow) {
// If the transform has been updated AFTER the physics tick, keep data flowing.
if (Engine::get_singleton()->is_in_physics_frame()) {
_interpolation_data.global_xform_curr = get_global_transform();
}
}
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
// Make sure current is up to date with any pending global transform changes.
_interpolation_data.global_xform_curr = get_global_transform_const();
_interpolation_data.global_xform_prev = _interpolation_data.global_xform_curr;
} break;
}
}
@ -1559,6 +1597,12 @@ CPUParticles2D::CPUParticles2D() {
set_color(Color(1, 1, 1, 1));
_update_mesh_texture();
// CPUParticles2D defaults to interpolation off.
// This is because the result often looks better when the particles are updated every frame.
// Note that children will need to explicitly turn back on interpolation if they want to use it,
// rather than relying on inherit mode.
set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
}
CPUParticles2D::~CPUParticles2D() {

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@ -189,6 +189,15 @@ private:
Mutex update_mutex;
struct InterpolationData {
// Whether this particle is non-interpolated, but following an interpolated parent.
bool interpolated_follow = false;
// If doing interpolated follow, we need to keep these updated per tick.
Transform2D global_xform_curr;
Transform2D global_xform_prev;
} _interpolation_data;
void _update_render_thread();
void _update_mesh_texture();
@ -197,6 +206,8 @@ private:
void _texture_changed();
void _refresh_interpolation_state();
protected:
static void _bind_methods();
void _notification(int p_what);

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@ -374,7 +374,9 @@ void Node2D::set_transform(const Transform2D &p_transform) {
transform = p_transform;
_set_xform_dirty(true);
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!_is_using_identity_transform()) {
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
}
_notify_transform();
}

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@ -188,6 +188,20 @@ Transform2D CanvasItem::get_global_transform() const {
return global_transform;
}
// Same as get_global_transform() but no reset for `global_invalid`.
Transform2D CanvasItem::get_global_transform_const() const {
if (_is_global_invalid()) {
const CanvasItem *pi = get_parent_item();
if (pi) {
global_transform = pi->get_global_transform_const() * get_transform();
} else {
global_transform = get_transform();
}
}
return global_transform;
}
void CanvasItem::_set_global_invalid(bool p_invalid) const {
if (is_group_processing()) {
if (p_invalid) {
@ -1039,6 +1053,24 @@ void CanvasItem::_physics_interpolated_changed() {
RenderingServer::get_singleton()->canvas_item_set_interpolated(canvas_item, is_physics_interpolated());
}
void CanvasItem::set_canvas_item_use_identity_transform(bool p_enable) {
// Prevent sending item transforms to RenderingServer when using global coords.
_set_use_identity_transform(p_enable);
// Let RenderingServer know not to concatenate the parent transform during the render.
RenderingServer::get_singleton()->canvas_item_set_use_identity_transform(get_canvas_item(), p_enable);
if (is_inside_tree()) {
if (p_enable) {
// Make sure item is using identity transform in server.
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), Transform2D());
} else {
// Make sure item transform is up to date in server if switching identity transform off.
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), get_transform());
}
}
}
Rect2 CanvasItem::get_viewport_rect() const {
ERR_READ_THREAD_GUARD_V(Rect2());
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());

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@ -170,6 +170,8 @@ protected:
void item_rect_changed(bool p_size_changed = true);
void set_canvas_item_use_identity_transform(bool p_enable);
void _notification(int p_what);
static void _bind_methods();
@ -339,6 +341,7 @@ public:
virtual Transform2D get_transform() const = 0;
virtual Transform2D get_global_transform() const;
virtual Transform2D get_global_transform_const() const;
virtual Transform2D get_global_transform_with_canvas() const;
virtual Transform2D get_screen_transform() const;

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@ -70,6 +70,11 @@ void RendererCanvasCull::_dependency_deleted(const RID &p_dependency, Dependency
void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
RENDER_TIMESTAMP("Cull CanvasItem Tree");
// This is used to avoid passing the camera transform down the rendering
// function calls, as it won't be used in 99% of cases, because the camera
// transform is normally concatenated with the item global transform.
_current_camera_transform = p_transform;
memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
@ -242,14 +247,14 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
}
if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
// Something to draw?
if (ci->update_when_visible) {
RenderingServerDefault::redraw_request();
}
if (ci->commands != nullptr || ci->copy_back_buffer) {
ci->final_transform = p_transform;
ci->final_transform = !ci->use_identity_transform ? p_transform : _current_camera_transform;
ci->final_modulate = p_modulate * ci->self_modulate;
ci->global_rect_cache = p_global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
@ -322,6 +327,10 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
}
// Always calculate final transform as if not using identity xform.
// This is so the expected transform is passed to children.
// However, if use_identity_xform is set,
// we can override the transform for rendering purposes for this item only.
Transform2D self_xform;
Transform2D final_xform;
if (p_is_already_y_sorted) {
@ -360,7 +369,12 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
ci->repeat_source_item = repeat_source_item;
}
Rect2 global_rect = final_xform.xform(rect);
Rect2 global_rect;
if (!p_canvas_item->use_identity_transform) {
global_rect = final_xform.xform(rect);
} else {
global_rect = _current_camera_transform.xform(rect);
}
if (repeat_source_item && (repeat_size.x || repeat_size.y)) {
// Top-left repeated rect.
Rect2 corner_rect = global_rect;
@ -686,6 +700,13 @@ void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_e
canvas_item->behind = p_enable;
}
void RendererCanvasCull::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
canvas_item->use_identity_transform = p_enable;
}
void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);

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@ -217,6 +217,8 @@ private:
RendererCanvasRender::Item **z_list;
RendererCanvasRender::Item **z_last_list;
Transform2D _current_camera_transform;
public:
void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);
@ -250,6 +252,7 @@ public:
void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
void canvas_item_set_use_identity_transform(RID p_item, bool p_enable);
void canvas_item_set_update_when_visible(RID p_item, bool p_update);

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@ -321,6 +321,7 @@ public:
bool update_when_visible : 1;
bool on_interpolate_transform_list : 1;
bool interpolated : 1;
bool use_identity_transform : 1;
struct CanvasGroup {
RS::CanvasGroupMode mode;
@ -486,6 +487,7 @@ public:
repeat_source = false;
on_interpolate_transform_list = false;
interpolated = true;
use_identity_transform = false;
}
virtual ~Item() {
clear();

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@ -962,6 +962,7 @@ public:
FUNC2(canvas_item_set_self_modulate, RID, const Color &)
FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
FUNC2(canvas_item_set_use_identity_transform, RID, bool)
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)

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@ -1545,6 +1545,7 @@ public:
virtual void canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) = 0;
virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) = 0;
virtual void canvas_item_set_use_identity_transform(RID p_item, bool p_enabled) = 0;
enum NinePatchAxisMode {
NINE_PATCH_STRETCH,