mirror of https://github.com/godotengine/godot
SpriteFramesEditor Fix crash when selecting non-Texture file for splitting
(cherry picked from commit 87b4db9e63)
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e9f93155c6
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@ -299,7 +299,7 @@ void SpriteFramesEditor::_sheet_spin_changed(double) {
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}
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void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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Ref<Resource> texture = ResourceLoader::load(p_file);
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Ref<Texture> texture = ResourceLoader::load(p_file);
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if (!texture.is_valid()) {
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EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
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ERR_FAIL_COND(!texture.is_valid());
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