mirror of https://github.com/godotengine/godot
Update TileMap layer draw index when it's dirty
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@ -197,10 +197,10 @@ void TileMapLayer::_rendering_update() {
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if (!canvas_item.is_valid()) {
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RID ci = rs->canvas_item_create();
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rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
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rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
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canvas_item = ci;
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}
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RID &ci = canvas_item;
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rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
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rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
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rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
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rs->canvas_item_set_z_index(ci, z_index);
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