mirror of https://github.com/godotengine/godot
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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@ -197,7 +197,7 @@ void TextureLayeredRD::_set_texture_rd_rid(RID p_texture_rd_rid) {
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RS::TextureLayeredType rs_layer_type;
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RS::TextureLayeredType rs_layer_type;
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RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
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RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
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ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY);
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ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY && tf.texture_type != RD::TEXTURE_TYPE_CUBE && tf.texture_type != RD::TEXTURE_TYPE_CUBE_ARRAY);
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ERR_FAIL_COND(tf.depth > 1);
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ERR_FAIL_COND(tf.depth > 1);
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switch (layer_type) {
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switch (layer_type) {
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case LAYERED_TYPE_2D_ARRAY: {
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case LAYERED_TYPE_2D_ARRAY: {
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@ -1666,7 +1666,9 @@ void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_textur
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ERR_FAIL_COND(tf.array_layers != 1);
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ERR_FAIL_COND(tf.array_layers != 1);
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texture.type = TextureStorage::TYPE_2D;
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texture.type = TextureStorage::TYPE_2D;
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} break;
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} break;
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case RD::TEXTURE_TYPE_2D_ARRAY: {
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case RD::TEXTURE_TYPE_2D_ARRAY:
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case RD::TEXTURE_TYPE_CUBE:
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case RD::TEXTURE_TYPE_CUBE_ARRAY: {
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// RenderingDevice doesn't distinguish between Array textures and Cube textures
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// RenderingDevice doesn't distinguish between Array textures and Cube textures
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// this condition covers TextureArrays, TextureCube, and TextureCubeArray.
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// this condition covers TextureArrays, TextureCube, and TextureCubeArray.
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ERR_FAIL_COND(tf.array_layers == 1);
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ERR_FAIL_COND(tf.array_layers == 1);
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