mirror of https://github.com/godotengine/godot
Merge 92f3173794 into 15ff450680
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commit
a449f74eb4
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@ -2957,6 +2957,7 @@
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</member>
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<member name="rendering/reflections/sky_reflections/texture_array_reflections" type="bool" setter="" getter="" default="true">
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If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses [member rendering/reflections/sky_reflections/roughness_layers] times more memory.
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[b]Note:[/b] Texture array reflections are always disabled on macOS on Intel GPUs due to driver bugs.
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</member>
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<member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
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Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
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@ -722,6 +722,12 @@ SkyRD::SkyRD() {
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roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
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sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
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sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
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#if defined(MACOS_ENABLED) && defined(__x86_64__)
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if (OS::get_singleton()->get_current_rendering_driver_name() == "vulkan" && RenderingServer::get_singleton()->get_video_adapter_name().contains("Intel")) {
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// Disable texture array reflections on macOS on Intel GPUs due to driver bugs.
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sky_use_cubemap_array = false;
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}
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#endif
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}
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void SkyRD::init() {
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