From 5878b880ae71f5d80f0d2b8f6b156951e5392fe1 Mon Sep 17 00:00:00 2001
From: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
Date: Sat, 1 Feb 2025 13:34:15 +0400
Subject: [PATCH] Add "active" state to one of the multiple selected Node3Ds to
determine basis in Local mode
---
doc/classes/EditorSettings.xml | 4 ++
editor/editor_settings.cpp | 1 +
editor/plugins/node_3d_editor_plugin.cpp | 66 ++++++++++++++++++++++--
editor/plugins/node_3d_editor_plugin.h | 3 ++
4 files changed, 70 insertions(+), 4 deletions(-)
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 3900a81502c..919ccaf5caa 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -288,6 +288,10 @@
The factor to use when zooming in or out in the 2D editor. For example, [code]1.1[/code] will zoom in by 10% with every step. If set to [code]2.0[/code], zooming will only cycle through powers of two.
+
+ The color to use for the active selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity.
+ [b]Note:[/b] The term "active" indicates that this object is the primary selection used as the basis for certain operations. This is the last selected [Node3D], which can be reordered with [kbd]Shift + Left mouse button[/kbd].
+
The default camera vertical field of view to use in the 3D editor (in degrees). The camera field of view can be adjusted on a per-scene basis using the [b]View[/b] menu at the top of the 3D editor. If a scene had its camera field of view adjusted using the [b]View[/b] menu, this setting is ignored in the scene in question. This setting is also ignored while a [Camera3D] node is being previewed in the editor.
[b]Note:[/b] The editor camera always uses the [b]Keep Height[/b] aspect mode.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 9a5a51a18a2..7b46566b2ca 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -771,6 +771,7 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
// Use a similar color to the 2D editor selection.
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/active_selection_box_color", Color(1.5, 0.75, 0, 1.0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 2e89bb47061..08d3e48b722 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -791,8 +791,12 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
if (p_allow_locked || (selected != nullptr && !_is_node_locked(selected))) {
if (clicked_wants_append) {
+ Node *active_node = editor_selection->get_selected_node_list().is_empty() ? nullptr : editor_selection->get_selected_node_list().back()->get();
if (editor_selection->is_selected(selected)) {
editor_selection->remove_node(selected);
+ if (selected != active_node) {
+ editor_selection->add_node(selected);
+ }
} else {
editor_selection->add_node(selected);
}
@@ -6238,7 +6242,7 @@ void Node3DEditor::update_transform_gizmo() {
for (const KeyValue &E : se->subgizmos) {
Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
gizmo_center += xf.origin;
- if (count == 0 && local_gizmo_coords) {
+ if ((unsigned int)count == se->subgizmos.size() - 1 && local_gizmo_coords) {
gizmo_basis = xf.basis;
}
count++;
@@ -6262,7 +6266,7 @@ void Node3DEditor::update_transform_gizmo() {
Transform3D xf = sel_item->sp->get_global_transform();
gizmo_center += xf.origin;
- if (count == 0 && local_gizmo_coords) {
+ if (count == selection.size() - 1 && local_gizmo_coords) {
gizmo_basis = xf.basis;
}
count++;
@@ -6271,7 +6275,7 @@ void Node3DEditor::update_transform_gizmo() {
gizmo.visible = count > 0;
gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
- gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
+ gizmo.transform.basis = gizmo_basis;
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->update_transform_gizmo_view();
@@ -6363,23 +6367,33 @@ void Node3DEditor::_generate_selection_boxes() {
// This lets the user see where the selection is while still having a sense of depth.
Ref st = memnew(SurfaceTool);
Ref st_xray = memnew(SurfaceTool);
+ Ref active_st = memnew(SurfaceTool);
+ Ref active_st_xray = memnew(SurfaceTool);
st->begin(Mesh::PRIMITIVE_LINES);
st_xray->begin(Mesh::PRIMITIVE_LINES);
+ active_st->begin(Mesh::PRIMITIVE_LINES);
+ active_st_xray->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
st->add_vertex(a);
st->add_vertex(b);
+ active_st->add_vertex(a);
+ active_st->add_vertex(b);
st_xray->add_vertex(a);
st_xray->add_vertex(b);
+ active_st_xray->add_vertex(a);
+ active_st_xray->add_vertex(b);
}
+ const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
+ const Color active_selection_box_color = EDITOR_GET("editors/3d/active_selection_box_color");
+
Ref mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st->set_material(mat);
@@ -6393,6 +6407,23 @@ void Node3DEditor::_generate_selection_boxes() {
mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit();
+
+ Ref active_mat = memnew(StandardMaterial3D);
+ active_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ active_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ active_mat->set_albedo(active_selection_box_color);
+ active_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ active_st->set_material(active_mat);
+ active_selection_box = active_st->commit();
+
+ Ref active_mat_xray = memnew(StandardMaterial3D);
+ active_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ active_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ active_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ active_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
+ active_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ active_st_xray->set_material(active_mat_xray);
+ active_selection_box_xray = active_st_xray->commit();
}
Dictionary Node3DEditor::get_state() const {
@@ -7827,6 +7858,33 @@ void Node3DEditor::update_grid() {
void Node3DEditor::_selection_changed() {
_refresh_menu_icons();
+
+ const HashMap &selection = editor_selection->get_selection();
+
+ for (const KeyValue &E : selection) {
+ Node3D *sp = Object::cast_to(E.key);
+ if (!sp) {
+ continue;
+ }
+
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp);
+ if (!se) {
+ continue;
+ }
+
+ if (sp == editor_selection->get_selected_node_list().back()->get()) {
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance, active_selection_box->get_rid());
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray, active_selection_box_xray->get_rid());
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_offset, active_selection_box->get_rid());
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray_offset, active_selection_box_xray->get_rid());
+ } else {
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance, selection_box->get_rid());
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray, selection_box_xray->get_rid());
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_offset, selection_box->get_rid());
+ RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray_offset, selection_box_xray->get_rid());
+ }
+ }
+
if (selected && editor_selection->get_selected_node_list().size() != 1) {
Vector[> gizmos = selected->get_gizmos();
for (int i = 0; i < gizmos.size(); i++) {
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 27c709fb064..d9b9d933ccd 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -694,8 +694,11 @@ private:
real_t snap_rotate_value;
real_t snap_scale_value;
+ Ref active_selection_box_xray;
+ Ref active_selection_box;
Ref selection_box_xray;
Ref selection_box;
+
RID indicators;
RID indicators_instance;
RID cursor_mesh;
]