mirror of https://github.com/godotengine/godot
Properly exclude lights that are marked as sky only
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@ -3286,7 +3286,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
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RS::LightType type = storage->light_get_type(base);
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switch (type) {
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case RS::LIGHT_DIRECTIONAL: {
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if (r_directional_light_count >= cluster.max_directional_lights) {
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if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
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continue;
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}
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