diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 69e14e7d055..f235dcb4f84 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -902,6 +902,8 @@ void RasterizerCanvasGLES3::render_batches(Item *p_current_clip, bool &r_reclip, amount = multi_mesh->size; } + glVertexAttrib4f(VS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0); + for (int j = 0; j < mesh_data->surfaces.size(); j++) { RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j]; // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing