mirror of https://github.com/godotengine/godot
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
(cherry picked from commit f1781fe9d1)
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@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
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#[specializations]
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DISABLE_LIGHTING = false
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DISABLE_LIGHTING = true
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USE_RGBA_SHADOWS = false
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SINGLE_INSTANCE = false
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