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Merge pull request #101210 from clayjohn/headless-export-shader

Save instance and global uniform data in RenderingServerDummy
This commit is contained in:
Rémi Verschelde 2025-01-07 23:18:09 +01:00
commit a0c3798fba
3 changed files with 178 additions and 11 deletions

View File

@ -30,6 +30,8 @@
#include "material_storage.h"
#include "core/config/project_settings.h"
using namespace RendererDummy;
MaterialStorage *MaterialStorage::singleton = nullptr;
@ -42,6 +44,103 @@ MaterialStorage::MaterialStorage() {
MaterialStorage::~MaterialStorage() {
singleton = nullptr;
global_shader_variables.clear();
}
void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
ERR_FAIL_COND(global_shader_variables.has(p_name));
global_shader_variables[p_name] = p_type;
}
void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
if (!global_shader_variables.has(p_name)) {
return;
}
global_shader_variables.erase(p_name);
}
Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
Vector<StringName> names;
for (const KeyValue<StringName, RS::GlobalShaderParameterType> &E : global_shader_variables) {
names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
return names;
}
RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
if (!global_shader_variables.has(p_name)) {
print_line("don't have name, sorry");
return RS::GLOBAL_VAR_TYPE_MAX;
}
return global_shader_variables[p_name];
}
void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
for (const PropertyInfo &E : settings) {
if (E.name.begins_with("shader_globals/")) {
StringName name = E.name.get_slice("/", 1);
Dictionary d = GLOBAL_GET(E.name);
ERR_CONTINUE(!d.has("type"));
ERR_CONTINUE(!d.has("value"));
String type = d["type"];
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",
"bvec2",
"bvec3",
"bvec4",
"int",
"ivec2",
"ivec3",
"ivec4",
"rect2i",
"uint",
"uvec2",
"uvec3",
"uvec4",
"float",
"vec2",
"vec3",
"vec4",
"color",
"rect2",
"mat2",
"mat3",
"mat4",
"transform_2d",
"transform",
"sampler2D",
"sampler2DArray",
"sampler3D",
"samplerCube",
"samplerExternalOES"
};
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
gvtype = RS::GlobalShaderParameterType(i);
break;
}
}
ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
if (!global_shader_variables.has(name)) {
global_shader_parameter_add(name, gvtype, Variant());
}
}
}
}
RID MaterialStorage::shader_allocate() {
@ -131,3 +230,56 @@ void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo>
p_param_list->push_back(pi);
}
}
RID MaterialStorage::material_allocate() {
return material_owner.allocate_rid();
}
void MaterialStorage::material_initialize(RID p_rid) {
material_owner.initialize_rid(p_rid, DummyMaterial());
}
void MaterialStorage::material_free(RID p_rid) {
DummyMaterial *material = material_owner.get_or_null(p_rid);
ERR_FAIL_NULL(material);
material_owner.free(p_rid);
}
void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
DummyMaterial *material = material_owner.get_or_null(p_material);
ERR_FAIL_NULL(material);
material->shader = p_shader;
}
void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
DummyMaterial *material = material_owner.get_or_null(p_material);
ERR_FAIL_NULL(material);
material->next_pass = p_next_material;
}
void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
DummyMaterial *material = material_owner.get_or_null(p_material);
ERR_FAIL_NULL(material);
DummyShader *shader = shader_owner.get_or_null(material->shader);
if (shader) {
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererMaterialStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E.value);
p.info.name = E.key; //supply name
p.index = E.value.instance_index;
p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
r_parameters->push_back(p);
}
}
if (material->next_pass.is_valid()) {
material_get_instance_shader_parameters(material->next_pass, r_parameters);
}
}

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@ -42,6 +42,8 @@ class MaterialStorage : public RendererMaterialStorage {
private:
static MaterialStorage *singleton;
HashMap<StringName, RS::GlobalShaderParameterType> global_shader_variables;
struct DummyShader {
HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
};
@ -50,6 +52,13 @@ private:
ShaderCompiler dummy_compiler;
struct DummyMaterial {
RID shader;
RID next_pass;
};
mutable RID_Owner<DummyMaterial> material_owner;
public:
static MaterialStorage *get_singleton() { return singleton; }
@ -58,16 +67,16 @@ public:
/* GLOBAL SHADER UNIFORM API */
virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {}
virtual void global_shader_parameter_remove(const StringName &p_name) override {}
virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); }
virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;
virtual void global_shader_parameter_remove(const StringName &p_name) override;
virtual Vector<StringName> global_shader_parameter_get_list() const override;
virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}
virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}
virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }
virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;
virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {}
virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;
virtual void global_shader_parameters_clear() override {}
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }
@ -95,23 +104,26 @@ public:
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }
/* MATERIAL API */
virtual RID material_allocate() override { return RID(); }
virtual void material_initialize(RID p_rid) override {}
virtual void material_free(RID p_rid) override {}
bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }
virtual RID material_allocate() override;
virtual void material_initialize(RID p_rid) override;
virtual void material_free(RID p_rid) override;
virtual void material_set_render_priority(RID p_material, int priority) override {}
virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
virtual void material_set_shader(RID p_shader_material, RID p_shader) override;
virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
virtual void material_set_next_pass(RID p_material, RID p_next_material) override {}
virtual void material_set_next_pass(RID p_material, RID p_next_material) override;
virtual bool material_is_animated(RID p_material) override { return false; }
virtual bool material_casts_shadows(RID p_material) override { return false; }
virtual RS::CullMode material_get_cull_mode(RID p_material) const override { return RS::CULL_MODE_DISABLED; }
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
};

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@ -77,6 +77,9 @@ public:
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
return true;
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) {
RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid);
return true;
}
return false;
}