From e1fa489f77db7c022c197434e001b76d2835526d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andr=C3=A9=20Guedes?= Date: Fri, 22 Nov 2024 12:40:04 +0100 Subject: [PATCH] Fix wording in LookAtModifier3D docs --- doc/classes/LookAtModifier3D.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/LookAtModifier3D.xml b/doc/classes/LookAtModifier3D.xml index e85da06c3af..b6d106c4c5c 100644 --- a/doc/classes/LookAtModifier3D.xml +++ b/doc/classes/LookAtModifier3D.xml @@ -1,10 +1,10 @@ - The [SkeletonModifier3D] rotates a bone to look a target. + The [LookAtModifier3D] rotates a bone to look at a target. - This [SkeletonModifier3D] rotates a bone to look a target. This is helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. + This [SkeletonModifier3D] rotates a bone to look at a target. This is helpful for moving a character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. When applying multiple [LookAtModifier3D]s, the [LookAtModifier3D] assigned to the parent bone must be put above the [LookAtModifier3D] assigned to the child bone in the list in order for the child bone results to be correct.