mirror of https://github.com/godotengine/godot
update MenuBar after child renamed in editor
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@ -510,6 +510,7 @@ void MenuBar::_refresh_menu_names() {
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if (!popups[i]->has_meta("_menu_name") && String(popups[i]->get_name()) != get_menu_title(i)) {
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if (!popups[i]->has_meta("_menu_name") && String(popups[i]->get_name()) != get_menu_title(i)) {
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menu_cache.write[i].name = popups[i]->get_name();
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menu_cache.write[i].name = popups[i]->get_name();
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shape(menu_cache.write[i]);
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shape(menu_cache.write[i]);
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queue_redraw();
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if (is_global && menu_cache[i].submenu_rid.is_valid()) {
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if (is_global && menu_cache[i].submenu_rid.is_valid()) {
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int item_idx = nmenu->find_item_index_with_submenu(main_menu, menu_cache[i].submenu_rid);
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int item_idx = nmenu->find_item_index_with_submenu(main_menu, menu_cache[i].submenu_rid);
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if (item_idx >= 0) {
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if (item_idx >= 0) {
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