mirror of https://github.com/godotengine/godot
Add null check to fix crashing with debugger
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@ -90,7 +90,7 @@ void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int
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if (obj->is_type("ScriptEditorDebuggerInspectedObject")) {
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for (int i = current; i >= 0; i--) {
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Object *pre_obj = ObjectDB::get_instance(get_history_obj(i));
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if (pre_obj->is_type("ScriptEditorDebuggerInspectedObject")) {
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if (pre_obj != NULL && pre_obj->is_type("ScriptEditorDebuggerInspectedObject")) {
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if (pre_obj->call("get_remote_object_id") == obj->call("get_remote_object_id")) {
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History &pr = history[i];
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pr.path[pr.path.size() - 1] = o;
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