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Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane

This commit is contained in:
clayjohn 2024-11-26 21:43:46 -08:00
parent 0c45ace151
commit 9e34e45480
1 changed files with 7 additions and 7 deletions

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@ -2737,13 +2737,13 @@ float BaseMaterial3D::get_grow() const {
return grow;
}
static Plane _get_texture_mask(BaseMaterial3D::TextureChannel p_channel) {
static const Plane masks[5] = {
Plane(1, 0, 0, 0),
Plane(0, 1, 0, 0),
Plane(0, 0, 1, 0),
Plane(0, 0, 0, 1),
Plane(0.3333333, 0.3333333, 0.3333333, 0),
static Vector4 _get_texture_mask(BaseMaterial3D::TextureChannel p_channel) {
static const Vector4 masks[5] = {
Vector4(1, 0, 0, 0),
Vector4(0, 1, 0, 0),
Vector4(0, 0, 1, 0),
Vector4(0, 0, 0, 1),
Vector4(0.3333333, 0.3333333, 0.3333333, 0),
};
return masks[p_channel];