mirror of https://github.com/godotengine/godot
X11: Fix vformat ambiguous int types for GCC 10
The build would fail with GCC 10 from our Linux SDK used for official builds.
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@ -1296,7 +1296,7 @@ Ref<Image> DisplayServerX11::screen_get_image(int p_screen) const {
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}
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}
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} else {
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} else {
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XFree(image);
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XFree(image);
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ERR_FAIL_V_MSG(Ref<Image>(), vformat("XImage with RGB mask %x %x %x and depth %d is not supported.", image->red_mask, image->green_mask, image->blue_mask, image->bits_per_pixel));
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ERR_FAIL_V_MSG(Ref<Image>(), vformat("XImage with RGB mask %x %x %x and depth %d is not supported.", (uint64_t)image->red_mask, (uint64_t)image->green_mask, (uint64_t)image->blue_mask, (int64_t)image->bits_per_pixel));
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}
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}
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img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, img_data);
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img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, img_data);
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XFree(image);
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XFree(image);
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