mirror of https://github.com/godotengine/godot
Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
This commit is contained in:
parent
abf473e2d0
commit
9b525da531
|
|
@ -238,6 +238,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
|
|||
to_visit.clear();
|
||||
to_visit.push_back(0);
|
||||
least_cost_id = 0;
|
||||
prev_least_cost_id = -1;
|
||||
|
||||
reachable_end = nullptr;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue