mirror of https://github.com/godotengine/godot
WebGL: Support native ASTC compression when available
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@ -78,8 +78,8 @@ Config::Config() {
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#endif
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bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
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astc_supported = extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("GL_KHR_texture_compression_astc_hdr");
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astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_hdr");
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astc_supported = astc_hdr_supported || extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("WEBGL_compressed_texture_astc");
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astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d");
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if (RasterizerGLES3::is_gles_over_gl()) {
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