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Merge pull request #101652 from TokageItLab/gravity-doc-springbone

Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
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Thaddeus Crews 2025-01-17 10:16:49 -06:00
commit 9875cb6c95
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GPG Key ID: 62181B86FE9E5D84
2 changed files with 4 additions and 4 deletions

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@ -447,7 +447,7 @@
<param index="0" name="index" type="int" />
<param index="1" name="gravity" type="float" />
<description>
Sets the gravity amount of the bone chain.
Sets the gravity amount of the bone chain. This value is not an acceleration, but a constant velocity of movement in [method set_gravity_direction].
If [param gravity] is not [code]0[/code], the modified pose will not return to the original pose since it is always affected by gravity.
The value is scaled by [method set_gravity_damping_curve] and cached in each joint setting in the joint list.
</description>
@ -465,7 +465,7 @@
<param index="0" name="index" type="int" />
<param index="1" name="gravity_direction" type="Vector3" />
<description>
Sets the gravity direction of the bone chain.
Sets the gravity direction of the bone chain. This value is internally normalized and then multiplied by [method set_gravity].
The value is cached in each joint setting in the joint list.
</description>
</method>

View File

@ -302,7 +302,7 @@ void SpringBoneSimulator3D::_get_property_list(List<PropertyInfo> *p_list) const
p_list->push_back(PropertyInfo(Variant::OBJECT, path + "stiffness/damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"));
p_list->push_back(PropertyInfo(Variant::FLOAT, path + "drag/value", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"));
p_list->push_back(PropertyInfo(Variant::OBJECT, path + "drag/damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"));
p_list->push_back(PropertyInfo(Variant::FLOAT, path + "gravity/value", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, path + "gravity/value", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,or_less,suffix:m/s"));
p_list->push_back(PropertyInfo(Variant::OBJECT, path + "gravity/damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, path + "gravity/direction"));
p_list->push_back(PropertyInfo(Variant::INT, path + "joint_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Joints," + path + "joints/,static,const"));
@ -314,7 +314,7 @@ void SpringBoneSimulator3D::_get_property_list(List<PropertyInfo> *p_list) const
p_list->push_back(PropertyInfo(Variant::FLOAT, joint_path + "radius", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
p_list->push_back(PropertyInfo(Variant::FLOAT, joint_path + "stiffness", PROPERTY_HINT_RANGE, "0,4,0.01,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, joint_path + "drag", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, joint_path + "gravity", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, joint_path + "gravity", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,or_less,suffix:m/s"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, joint_path + "gravity_direction"));
}
p_list->push_back(PropertyInfo(Variant::BOOL, path + "enable_all_child_collisions"));