From 958a6cd95315c8da657352ac9ff5ce873997ad40 Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Sat, 5 Aug 2023 20:00:49 +0200 Subject: [PATCH] C#: Fix typo in parameter name in documentation --- modules/mono/editor/bindings_generator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index bed93cd69e2..bf8ba54e967 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -1749,7 +1749,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str << INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n" << INDENT1 "/// Do not call or override this method.\n" << INDENT1 "/// \n" - << INDENT1 "/// Name of the method to check for.\n"; + << INDENT1 "/// Name of the signal to check for.\n"; output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual") << " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"