mirror of https://github.com/godotengine/godot
parent
6395450b10
commit
952cd796ff
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@ -71,18 +71,19 @@ typedef NS_OPTIONS(NSUInteger, SampleCount) {
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};
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struct API_AVAILABLE(macos(11.0), ios(14.0)) MetalFeatures {
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uint32_t mslVersion;
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MTLGPUFamily highestFamily;
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MTLLanguageVersion mslVersionEnum;
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SampleCount supportedSampleCounts;
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long hostMemoryPageSize;
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bool layeredRendering;
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bool multisampleLayeredRendering;
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bool quadPermute; /**< If true, quadgroup permutation functions (vote, ballot, shuffle) are supported in shaders. */
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bool simdPermute; /**< If true, SIMD-group permutation functions (vote, ballot, shuffle) are supported in shaders. */
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bool simdReduction; /**< If true, SIMD-group reduction functions (arithmetic) are supported in shaders. */
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bool tessellationShader; /**< If true, tessellation shaders are supported. */
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bool imageCubeArray; /**< If true, image cube arrays are supported. */
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uint32_t mslVersion = 0;
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MTLGPUFamily highestFamily = MTLGPUFamilyApple4;
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MTLLanguageVersion mslVersionEnum = MTLLanguageVersion1_2;
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SampleCount supportedSampleCounts = SampleCount1;
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long hostMemoryPageSize = 0;
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bool layeredRendering = false;
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bool multisampleLayeredRendering = false;
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bool quadPermute = false; /**< If true, quadgroup permutation functions (vote, ballot, shuffle) are supported in shaders. */
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bool simdPermute = false; /**< If true, SIMD-group permutation functions (vote, ballot, shuffle) are supported in shaders. */
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bool simdReduction = false; /**< If true, SIMD-group reduction functions (arithmetic) are supported in shaders. */
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bool tessellationShader = false; /**< If true, tessellation shaders are supported. */
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bool imageCubeArray = false; /**< If true, image cube arrays are supported. */
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MTLArgumentBuffersTier argument_buffers_tier = MTLArgumentBuffersTier1;
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};
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struct MetalLimits {
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@ -98,6 +98,7 @@ void MetalDeviceProperties::init_features(id<MTLDevice> p_device) {
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features.quadPermute = [p_device supportsFamily:MTLGPUFamilyApple4];
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features.simdPermute = [p_device supportsFamily:MTLGPUFamilyApple6];
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features.simdReduction = [p_device supportsFamily:MTLGPUFamilyApple7];
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features.argument_buffers_tier = p_device.argumentBuffersSupport;
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MTLCompileOptions *opts = [MTLCompileOptions new];
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features.mslVersionEnum = opts.languageVersion; // By default, Metal uses the most recent language version.
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@ -696,11 +696,12 @@ class API_AVAILABLE(macos(11.0), ios(14.0)) MDShader {
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public:
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CharString name;
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Vector<UniformSet> sets;
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bool uses_argument_buffers = true;
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virtual void encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) = 0;
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MDShader(CharString p_name, Vector<UniformSet> p_sets) :
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name(p_name), sets(p_sets) {}
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MDShader(CharString p_name, Vector<UniformSet> p_sets, bool p_uses_argument_buffers) :
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name(p_name), sets(p_sets), uses_argument_buffers(p_uses_argument_buffers) {}
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virtual ~MDShader() = default;
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};
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@ -719,7 +720,7 @@ public:
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void encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) final;
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MDComputeShader(CharString p_name, Vector<UniformSet> p_sets, MDLibrary *p_kernel);
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MDComputeShader(CharString p_name, Vector<UniformSet> p_sets, bool p_uses_argument_buffers, MDLibrary *p_kernel);
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};
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class API_AVAILABLE(macos(11.0), ios(14.0)) MDRenderShader final : public MDShader {
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@ -746,8 +747,9 @@ public:
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void encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) final;
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MDRenderShader(CharString p_name,
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bool p_needs_view_mask_buffer,
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Vector<UniformSet> p_sets,
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bool p_needs_view_mask_buffer,
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bool p_uses_argument_buffers,
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MDLibrary *p_vert, MDLibrary *p_frag);
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};
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@ -783,12 +785,21 @@ struct BoundUniformSet {
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};
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class API_AVAILABLE(macos(11.0), ios(14.0)) MDUniformSet {
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private:
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void bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::RenderState &p_state);
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void bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::RenderState &p_state);
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void bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state);
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void bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state);
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public:
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uint32_t index;
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LocalVector<RDD::BoundUniform> uniforms;
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HashMap<MDShader *, BoundUniformSet> bound_uniforms;
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BoundUniformSet &boundUniformSetForShader(MDShader *p_shader, id<MTLDevice> p_device);
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void bind_uniforms(MDShader *p_shader, MDCommandBuffer::RenderState &p_state);
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void bind_uniforms(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state);
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BoundUniformSet &bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage);
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};
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class API_AVAILABLE(macos(11.0), ios(14.0)) MDPipeline {
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@ -249,7 +249,7 @@ void MDCommandBuffer::render_clear_attachments(VectorView<RDD::AttachmentClear>
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const MDSubpass &subpass = render.get_subpass();
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uint32_t vertex_count = p_rects.size() * 6 * subpass.view_count;
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simd::float4 vertices[vertex_count];
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simd::float4 *vertices = ALLOCA_ARRAY(simd::float4, vertex_count);
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simd::float4 clear_colors[ClearAttKey::ATTACHMENT_COUNT];
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Size2i size = render.frameBuffer->size;
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@ -362,7 +362,7 @@ void MDCommandBuffer::_render_set_dirty_state() {
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if (render.dirty.has_flag(RenderState::DIRTY_SCISSOR) && !render.scissors.is_empty()) {
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size_t len = render.scissors.size();
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MTLScissorRect rects[len];
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MTLScissorRect *rects = ALLOCA_ARRAY(MTLScissorRect, len);
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for (size_t i = 0; i < len; i++) {
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rects[i] = render.clip_to_render_area(render.scissors[i]);
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}
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@ -466,9 +466,7 @@ void MDCommandBuffer::_render_bind_uniform_sets() {
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uint64_t set_uniforms = render.uniform_set_mask;
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render.uniform_set_mask = 0;
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id<MTLRenderCommandEncoder> enc = render.encoder;
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MDRenderShader *shader = render.pipeline->shader;
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id<MTLDevice> device = enc.device;
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while (set_uniforms != 0) {
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// Find the index of the next set bit.
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@ -479,25 +477,7 @@ void MDCommandBuffer::_render_bind_uniform_sets() {
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if (set == nullptr || set->index >= (uint32_t)shader->sets.size()) {
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continue;
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}
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UniformSet const &set_info = shader->sets[set->index];
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BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
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bus.merge_into(render.resource_usage);
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// Set the buffer for the vertex stage.
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{
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_VERTEX);
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if (offset) {
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[enc setVertexBuffer:bus.buffer offset:*offset atIndex:set->index];
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}
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}
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// Set the buffer for the fragment stage.
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{
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_FRAGMENT);
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if (offset) {
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[enc setFragmentBuffer:bus.buffer offset:*offset atIndex:set->index];
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}
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}
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set->bind_uniforms(shader, render);
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}
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}
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@ -968,54 +948,21 @@ void MDCommandBuffer::ComputeState::end_encoding() {
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void MDCommandBuffer::compute_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index) {
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DEV_ASSERT(type == MDCommandBufferStateType::Compute);
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id<MTLComputeCommandEncoder> enc = compute.encoder;
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id<MTLDevice> device = enc.device;
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MDShader *shader = (MDShader *)(p_shader.id);
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UniformSet const &set_info = shader->sets[p_set_index];
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MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
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BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
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bus.merge_into(compute.resource_usage);
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
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if (offset) {
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[enc setBuffer:bus.buffer offset:*offset atIndex:p_set_index];
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}
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set->bind_uniforms(shader, compute);
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}
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void MDCommandBuffer::compute_bind_uniform_sets(VectorView<RDD::UniformSetID> p_uniform_sets, RDD::ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) {
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DEV_ASSERT(type == MDCommandBufferStateType::Compute);
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id<MTLComputeCommandEncoder> enc = compute.encoder;
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id<MTLDevice> device = enc.device;
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MDShader *shader = (MDShader *)(p_shader.id);
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thread_local LocalVector<__unsafe_unretained id<MTLBuffer>> buffers;
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thread_local LocalVector<NSUInteger> offsets;
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buffers.resize(p_set_count);
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offsets.resize(p_set_count);
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// TODO(sgc): Bind multiple buffers using [encoder setBuffers:offsets:withRange:]
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for (size_t i = 0u; i < p_set_count; ++i) {
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UniformSet const &set_info = shader->sets[p_first_set_index + i];
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MDUniformSet *set = (MDUniformSet *)(p_uniform_sets[i].id);
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BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
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bus.merge_into(compute.resource_usage);
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
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if (offset) {
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buffers[i] = bus.buffer;
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offsets[i] = *offset;
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} else {
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buffers[i] = nullptr;
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offsets[i] = 0u;
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}
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set->bind_uniforms(shader, compute);
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}
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[enc setBuffers:buffers.ptr() offsets:offsets.ptr() withRange:NSMakeRange(p_first_set_index, p_set_count)];
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}
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void MDCommandBuffer::compute_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
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@ -1052,8 +999,11 @@ void MDCommandBuffer::_end_blit() {
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type = MDCommandBufferStateType::None;
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}
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MDComputeShader::MDComputeShader(CharString p_name, Vector<UniformSet> p_sets, MDLibrary *p_kernel) :
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MDShader(p_name, p_sets), kernel(p_kernel) {
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MDComputeShader::MDComputeShader(CharString p_name,
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Vector<UniformSet> p_sets,
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bool p_uses_argument_buffers,
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MDLibrary *p_kernel) :
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MDShader(p_name, p_sets, p_uses_argument_buffers), kernel(p_kernel) {
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}
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void MDComputeShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) {
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@ -1071,15 +1021,19 @@ void MDComputeShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDC
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}
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MDRenderShader::MDRenderShader(CharString p_name,
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bool p_needs_view_mask_buffer,
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Vector<UniformSet> p_sets,
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bool p_needs_view_mask_buffer,
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bool p_uses_argument_buffers,
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MDLibrary *_Nonnull p_vert, MDLibrary *_Nonnull p_frag) :
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MDShader(p_name, p_sets), needs_view_mask_buffer(p_needs_view_mask_buffer), vert(p_vert), frag(p_frag) {
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MDShader(p_name, p_sets, p_uses_argument_buffers),
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needs_view_mask_buffer(p_needs_view_mask_buffer),
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vert(p_vert),
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frag(p_frag) {
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}
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void MDRenderShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) {
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DEV_ASSERT(p_cb->type == MDCommandBufferStateType::Render);
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id<MTLRenderCommandEncoder> enc = p_cb->render.encoder;
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id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_cb->render.encoder;
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void const *ptr = p_data.ptr();
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size_t length = p_data.size() * sizeof(uint32_t);
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@ -1093,9 +1047,373 @@ void MDRenderShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCo
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}
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}
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BoundUniformSet &MDUniformSet::boundUniformSetForShader(MDShader *p_shader, id<MTLDevice> p_device) {
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void MDUniformSet::bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::RenderState &p_state) {
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DEV_ASSERT(p_shader->uses_argument_buffers);
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DEV_ASSERT(p_state.encoder != nil);
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UniformSet const &set_info = p_shader->sets[index];
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id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_state.encoder;
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id<MTLDevice> __unsafe_unretained device = enc.device;
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BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage);
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// Set the buffer for the vertex stage.
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{
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_VERTEX);
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if (offset) {
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[enc setVertexBuffer:bus.buffer offset:*offset atIndex:index];
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}
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}
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// Set the buffer for the fragment stage.
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{
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_FRAGMENT);
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if (offset) {
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[enc setFragmentBuffer:bus.buffer offset:*offset atIndex:index];
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}
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}
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}
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void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::RenderState &p_state) {
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DEV_ASSERT(!p_shader->uses_argument_buffers);
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DEV_ASSERT(p_state.encoder != nil);
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id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_state.encoder;
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UniformSet const &set = p_shader->sets[index];
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for (uint32_t i = 0; i < uniforms.size(); i++) {
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RDD::BoundUniform const &uniform = uniforms[i];
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UniformInfo ui = set.uniforms[i];
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static const RDC::ShaderStage stage_usages[2] = { RDC::ShaderStage::SHADER_STAGE_VERTEX, RDC::ShaderStage::SHADER_STAGE_FRAGMENT };
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for (const RDC::ShaderStage stage : stage_usages) {
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ShaderStageUsage const stage_usage = ShaderStageUsage(1 << stage);
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BindingInfo *bi = ui.bindings.getptr(stage);
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if (bi == nullptr) {
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// No binding for this stage.
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continue;
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}
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if ((ui.active_stages & stage_usage) == 0) {
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// Not active for this state, so don't bind anything.
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continue;
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}
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switch (uniform.type) {
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case RDD::UNIFORM_TYPE_SAMPLER: {
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size_t count = uniform.ids.size();
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id<MTLSamplerState> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
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for (size_t j = 0; j < count; j += 1) {
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objects[j] = rid::get(uniform.ids[j].id);
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}
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if (stage == RDD::SHADER_STAGE_VERTEX) {
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[enc setVertexSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
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} else {
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[enc setFragmentSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
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}
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} break;
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case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
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size_t count = uniform.ids.size() / 2;
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id<MTLTexture> __unsafe_unretained *textures = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
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id<MTLSamplerState> __unsafe_unretained *samplers = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
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for (uint32_t j = 0; j < count; j += 1) {
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id<MTLSamplerState> sampler = rid::get(uniform.ids[j * 2 + 0]);
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id<MTLTexture> texture = rid::get(uniform.ids[j * 2 + 1]);
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samplers[j] = sampler;
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textures[j] = texture;
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}
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BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
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if (sbi) {
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if (stage == RDD::SHADER_STAGE_VERTEX) {
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[enc setVertexSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
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} else {
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[enc setFragmentSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
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}
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}
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if (stage == RDD::SHADER_STAGE_VERTEX) {
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[enc setVertexTextures:textures withRange:NSMakeRange(bi->index, count)];
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} else {
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[enc setFragmentTextures:textures withRange:NSMakeRange(bi->index, count)];
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}
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} break;
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case RDD::UNIFORM_TYPE_TEXTURE: {
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size_t count = uniform.ids.size();
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if (count == 1) {
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id<MTLTexture> obj = rid::get(uniform.ids[0]);
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if (stage == RDD::SHADER_STAGE_VERTEX) {
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[enc setVertexTexture:obj atIndex:bi->index];
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} else {
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[enc setFragmentTexture:obj atIndex:bi->index];
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}
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} else {
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id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
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for (size_t j = 0; j < count; j += 1) {
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id<MTLTexture> obj = rid::get(uniform.ids[j]);
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objects[j] = obj;
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}
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if (stage == RDD::SHADER_STAGE_VERTEX) {
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[enc setVertexTextures:objects withRange:NSMakeRange(bi->index, count)];
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} else {
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[enc setFragmentTextures:objects withRange:NSMakeRange(bi->index, count)];
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}
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}
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} break;
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case RDD::UNIFORM_TYPE_IMAGE: {
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size_t count = uniform.ids.size();
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if (count == 1) {
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id<MTLTexture> obj = rid::get(uniform.ids[0]);
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if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexTexture:obj atIndex:bi->index];
|
||||
} else {
|
||||
[enc setFragmentTexture:obj atIndex:bi->index];
|
||||
}
|
||||
|
||||
BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
|
||||
if (sbi) {
|
||||
id<MTLTexture> tex = obj.parentTexture ? obj.parentTexture : obj;
|
||||
id<MTLBuffer> buf = tex.buffer;
|
||||
if (buf) {
|
||||
if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
|
||||
} else {
|
||||
[enc setFragmentBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
|
||||
for (size_t j = 0; j < count; j += 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[j]);
|
||||
objects[j] = obj;
|
||||
}
|
||||
if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
} else {
|
||||
[enc setFragmentTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_TEXTURE_BUFFER: {
|
||||
ERR_PRINT("not implemented: UNIFORM_TYPE_TEXTURE_BUFFER");
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
|
||||
ERR_PRINT("not implemented: UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER");
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_IMAGE_BUFFER: {
|
||||
CRASH_NOW_MSG("not implemented: UNIFORM_TYPE_IMAGE_BUFFER");
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_UNIFORM_BUFFER: {
|
||||
id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
|
||||
if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexBuffer:buffer offset:0 atIndex:bi->index];
|
||||
} else {
|
||||
[enc setFragmentBuffer:buffer offset:0 atIndex:bi->index];
|
||||
}
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_STORAGE_BUFFER: {
|
||||
id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
|
||||
if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexBuffer:buffer offset:0 atIndex:bi->index];
|
||||
} else {
|
||||
[enc setFragmentBuffer:buffer offset:0 atIndex:bi->index];
|
||||
}
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_INPUT_ATTACHMENT: {
|
||||
size_t count = uniform.ids.size();
|
||||
if (count == 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[0]);
|
||||
if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexTexture:obj atIndex:bi->index];
|
||||
} else {
|
||||
[enc setFragmentTexture:obj atIndex:bi->index];
|
||||
}
|
||||
} else {
|
||||
id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
|
||||
for (size_t j = 0; j < count; j += 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[j]);
|
||||
objects[j] = obj;
|
||||
}
|
||||
|
||||
if (stage == RDD::SHADER_STAGE_VERTEX) {
|
||||
[enc setVertexTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
} else {
|
||||
[enc setFragmentTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
}
|
||||
}
|
||||
} break;
|
||||
default: {
|
||||
DEV_ASSERT(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MDUniformSet::bind_uniforms(MDShader *p_shader, MDCommandBuffer::RenderState &p_state) {
|
||||
if (p_shader->uses_argument_buffers) {
|
||||
bind_uniforms_argument_buffers(p_shader, p_state);
|
||||
} else {
|
||||
bind_uniforms_direct(p_shader, p_state);
|
||||
}
|
||||
}
|
||||
|
||||
void MDUniformSet::bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state) {
|
||||
DEV_ASSERT(p_shader->uses_argument_buffers);
|
||||
DEV_ASSERT(p_state.encoder != nil);
|
||||
|
||||
UniformSet const &set_info = p_shader->sets[index];
|
||||
|
||||
id<MTLComputeCommandEncoder> enc = p_state.encoder;
|
||||
id<MTLDevice> device = enc.device;
|
||||
|
||||
BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage);
|
||||
|
||||
uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
|
||||
if (offset) {
|
||||
[enc setBuffer:bus.buffer offset:*offset atIndex:index];
|
||||
}
|
||||
}
|
||||
|
||||
void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state) {
|
||||
DEV_ASSERT(!p_shader->uses_argument_buffers);
|
||||
DEV_ASSERT(p_state.encoder != nil);
|
||||
|
||||
id<MTLComputeCommandEncoder> __unsafe_unretained enc = p_state.encoder;
|
||||
|
||||
UniformSet const &set = p_shader->sets[index];
|
||||
|
||||
for (uint32_t i = 0; i < uniforms.size(); i++) {
|
||||
RDD::BoundUniform const &uniform = uniforms[i];
|
||||
UniformInfo ui = set.uniforms[i];
|
||||
|
||||
const RDC::ShaderStage stage = RDC::ShaderStage::SHADER_STAGE_COMPUTE;
|
||||
const ShaderStageUsage stage_usage = ShaderStageUsage(1 << stage);
|
||||
|
||||
BindingInfo *bi = ui.bindings.getptr(stage);
|
||||
if (bi == nullptr) {
|
||||
// No binding for this stage.
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((ui.active_stages & stage_usage) == 0) {
|
||||
// Not active for this state, so don't bind anything.
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (uniform.type) {
|
||||
case RDD::UNIFORM_TYPE_SAMPLER: {
|
||||
size_t count = uniform.ids.size();
|
||||
id<MTLSamplerState> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
|
||||
for (size_t j = 0; j < count; j += 1) {
|
||||
objects[j] = rid::get(uniform.ids[j].id);
|
||||
}
|
||||
[enc setSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
|
||||
size_t count = uniform.ids.size() / 2;
|
||||
id<MTLTexture> __unsafe_unretained *textures = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
|
||||
id<MTLSamplerState> __unsafe_unretained *samplers = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
|
||||
for (uint32_t j = 0; j < count; j += 1) {
|
||||
id<MTLSamplerState> sampler = rid::get(uniform.ids[j * 2 + 0]);
|
||||
id<MTLTexture> texture = rid::get(uniform.ids[j * 2 + 1]);
|
||||
samplers[j] = sampler;
|
||||
textures[j] = texture;
|
||||
}
|
||||
BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
|
||||
if (sbi) {
|
||||
[enc setSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
|
||||
}
|
||||
[enc setTextures:textures withRange:NSMakeRange(bi->index, count)];
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_TEXTURE: {
|
||||
size_t count = uniform.ids.size();
|
||||
if (count == 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[0]);
|
||||
[enc setTexture:obj atIndex:bi->index];
|
||||
} else {
|
||||
id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
|
||||
for (size_t j = 0; j < count; j += 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[j]);
|
||||
objects[j] = obj;
|
||||
}
|
||||
[enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
}
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_IMAGE: {
|
||||
size_t count = uniform.ids.size();
|
||||
if (count == 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[0]);
|
||||
[enc setTexture:obj atIndex:bi->index];
|
||||
|
||||
BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
|
||||
if (sbi) {
|
||||
id<MTLTexture> tex = obj.parentTexture ? obj.parentTexture : obj;
|
||||
id<MTLBuffer> buf = tex.buffer;
|
||||
if (buf) {
|
||||
[enc setBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
|
||||
for (size_t j = 0; j < count; j += 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[j]);
|
||||
objects[j] = obj;
|
||||
}
|
||||
[enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
}
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_TEXTURE_BUFFER: {
|
||||
ERR_PRINT("not implemented: UNIFORM_TYPE_TEXTURE_BUFFER");
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
|
||||
ERR_PRINT("not implemented: UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER");
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_IMAGE_BUFFER: {
|
||||
CRASH_NOW_MSG("not implemented: UNIFORM_TYPE_IMAGE_BUFFER");
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_UNIFORM_BUFFER: {
|
||||
id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
|
||||
[enc setBuffer:buffer offset:0 atIndex:bi->index];
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_STORAGE_BUFFER: {
|
||||
id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
|
||||
[enc setBuffer:buffer offset:0 atIndex:bi->index];
|
||||
} break;
|
||||
case RDD::UNIFORM_TYPE_INPUT_ATTACHMENT: {
|
||||
size_t count = uniform.ids.size();
|
||||
if (count == 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[0]);
|
||||
[enc setTexture:obj atIndex:bi->index];
|
||||
} else {
|
||||
id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
|
||||
for (size_t j = 0; j < count; j += 1) {
|
||||
id<MTLTexture> obj = rid::get(uniform.ids[j]);
|
||||
objects[j] = obj;
|
||||
}
|
||||
[enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
|
||||
}
|
||||
} break;
|
||||
default: {
|
||||
DEV_ASSERT(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MDUniformSet::bind_uniforms(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state) {
|
||||
if (p_shader->uses_argument_buffers) {
|
||||
bind_uniforms_argument_buffers(p_shader, p_state);
|
||||
} else {
|
||||
bind_uniforms_direct(p_shader, p_state);
|
||||
}
|
||||
}
|
||||
|
||||
BoundUniformSet &MDUniformSet::bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage) {
|
||||
BoundUniformSet *sus = bound_uniforms.getptr(p_shader);
|
||||
if (sus != nullptr) {
|
||||
sus->merge_into(p_resource_usage);
|
||||
return *sus;
|
||||
}
|
||||
|
||||
|
|
@ -1261,6 +1579,7 @@ BoundUniformSet &MDUniformSet::boundUniformSetForShader(MDShader *p_shader, id<M
|
|||
|
||||
BoundUniformSet bs = { .buffer = enc_buffer, .usage_to_resources = usage_to_resources };
|
||||
bound_uniforms.insert(p_shader, bs);
|
||||
bs.merge_into(p_resource_usage);
|
||||
return bound_uniforms.get(p_shader);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingDeviceDriverMetal : public
|
|||
|
||||
uint32_t version_major = 2;
|
||||
uint32_t version_minor = 0;
|
||||
MetalDeviceProperties *metal_device_properties = nullptr;
|
||||
MetalDeviceProperties *device_properties = nullptr;
|
||||
PixelFormats *pixel_formats = nullptr;
|
||||
std::unique_ptr<MDResourceCache> resource_cache;
|
||||
|
||||
|
|
@ -431,10 +431,10 @@ public:
|
|||
id<MTLDevice> get_device() const { return device; }
|
||||
PixelFormats &get_pixel_formats() const { return *pixel_formats; }
|
||||
MDResourceCache &get_resource_cache() const { return *resource_cache; }
|
||||
MetalDeviceProperties const &get_device_properties() const { return *metal_device_properties; }
|
||||
MetalDeviceProperties const &get_device_properties() const { return *device_properties; }
|
||||
|
||||
_FORCE_INLINE_ uint32_t get_metal_buffer_index_for_vertex_attribute_binding(uint32_t p_binding) {
|
||||
return (metal_device_properties->limits.maxPerStageBufferCount - 1) - p_binding;
|
||||
return (device_properties->limits.maxPerStageBufferCount - 1) - p_binding;
|
||||
}
|
||||
|
||||
size_t get_texel_buffer_alignment_for_format(RDD::DataFormat p_format) const;
|
||||
|
|
|
|||
|
|
@ -218,7 +218,7 @@ RDD::TextureID RenderingDeviceDriverMetal::texture_create(const TextureFormat &p
|
|||
// desc.compressionType = MTLTextureCompressionTypeLossy;
|
||||
|
||||
if (p_format.samples > TEXTURE_SAMPLES_1) {
|
||||
SampleCount supported = (*metal_device_properties).find_nearest_supported_sample_count(p_format.samples);
|
||||
SampleCount supported = (*device_properties).find_nearest_supported_sample_count(p_format.samples);
|
||||
|
||||
if (supported > SampleCount1) {
|
||||
bool ok = p_format.texture_type == TEXTURE_TYPE_2D || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY;
|
||||
|
|
@ -277,7 +277,7 @@ RDD::TextureID RenderingDeviceDriverMetal::texture_create(const TextureFormat &p
|
|||
// Usage.
|
||||
|
||||
MTLResourceOptions options = 0;
|
||||
const bool supports_memoryless = (*metal_device_properties).features.highestFamily >= MTLGPUFamilyApple2 && (*metal_device_properties).features.highestFamily < MTLGPUFamilyMac1;
|
||||
const bool supports_memoryless = (*device_properties).features.highestFamily >= MTLGPUFamilyApple2 && (*device_properties).features.highestFamily < MTLGPUFamilyMac1;
|
||||
if (supports_memoryless && p_format.usage_bits & TEXTURE_USAGE_TRANSIENT_BIT) {
|
||||
options = MTLResourceStorageModeMemoryless | MTLResourceHazardTrackingModeTracked;
|
||||
desc.storageMode = MTLStorageModeMemoryless;
|
||||
|
|
@ -1058,7 +1058,7 @@ void RenderingDeviceDriverMetal::framebuffer_free(FramebufferID p_framebuffer) {
|
|||
|
||||
#pragma mark - Shader
|
||||
|
||||
const uint32_t SHADER_BINARY_VERSION = 3;
|
||||
const uint32_t SHADER_BINARY_VERSION = 4;
|
||||
|
||||
// region Serialization
|
||||
|
||||
|
|
@ -1503,6 +1503,9 @@ struct API_AVAILABLE(macos(11.0), ios(14.0)) UniformSetData {
|
|||
p_reader.read(index);
|
||||
p_reader.read(uniforms);
|
||||
}
|
||||
UniformSetData() = default;
|
||||
UniformSetData(uint32_t p_index) :
|
||||
index(p_index) {}
|
||||
};
|
||||
|
||||
struct PushConstantData {
|
||||
|
|
@ -1536,6 +1539,11 @@ struct PushConstantData {
|
|||
};
|
||||
|
||||
struct API_AVAILABLE(macos(11.0), ios(14.0)) ShaderBinaryData {
|
||||
enum Flags : uint32_t {
|
||||
NONE = 0,
|
||||
NEEDS_VIEW_MASK_BUFFER = 1 << 0,
|
||||
USES_ARGUMENT_BUFFERS = 1 << 1,
|
||||
};
|
||||
CharString shader_name;
|
||||
// The Metal language version specified when compiling SPIR-V to MSL.
|
||||
// Format is major * 10000 + minor * 100 + patch.
|
||||
|
|
@ -1543,8 +1551,7 @@ struct API_AVAILABLE(macos(11.0), ios(14.0)) ShaderBinaryData {
|
|||
uint32_t vertex_input_mask = UINT32_MAX;
|
||||
uint32_t fragment_output_mask = UINT32_MAX;
|
||||
uint32_t spirv_specialization_constants_ids_mask = UINT32_MAX;
|
||||
uint32_t is_compute = UINT32_MAX;
|
||||
uint32_t needs_view_mask_buffer = UINT32_MAX;
|
||||
uint32_t flags = NONE;
|
||||
ComputeSize compute_local_size;
|
||||
PushConstantData push_constant;
|
||||
LocalVector<ShaderStageData> stages;
|
||||
|
|
@ -1557,17 +1564,46 @@ struct API_AVAILABLE(macos(11.0), ios(14.0)) ShaderBinaryData {
|
|||
return MTLLanguageVersion((major << 0x10) + minor);
|
||||
}
|
||||
|
||||
bool is_compute() const {
|
||||
return std::any_of(stages.begin(), stages.end(), [](ShaderStageData const &e) {
|
||||
return e.stage == RD::ShaderStage::SHADER_STAGE_COMPUTE;
|
||||
});
|
||||
}
|
||||
|
||||
bool needs_view_mask_buffer() const {
|
||||
return flags & NEEDS_VIEW_MASK_BUFFER;
|
||||
}
|
||||
|
||||
void set_needs_view_mask_buffer(bool p_value) {
|
||||
if (p_value) {
|
||||
flags |= NEEDS_VIEW_MASK_BUFFER;
|
||||
} else {
|
||||
flags &= ~NEEDS_VIEW_MASK_BUFFER;
|
||||
}
|
||||
}
|
||||
|
||||
bool uses_argument_buffers() const {
|
||||
return flags & USES_ARGUMENT_BUFFERS;
|
||||
}
|
||||
|
||||
void set_uses_argument_buffers(bool p_value) {
|
||||
if (p_value) {
|
||||
flags |= USES_ARGUMENT_BUFFERS;
|
||||
} else {
|
||||
flags &= ~USES_ARGUMENT_BUFFERS;
|
||||
}
|
||||
}
|
||||
|
||||
size_t serialize_size() const {
|
||||
size_t size = 0;
|
||||
size += sizeof(uint32_t) + shader_name.length(); // shader_name
|
||||
size += sizeof(uint32_t); // msl_version
|
||||
size += sizeof(uint32_t); // vertex_input_mask
|
||||
size += sizeof(uint32_t); // fragment_output_mask
|
||||
size += sizeof(uint32_t); // spirv_specialization_constants_ids_mask
|
||||
size += sizeof(uint32_t); // is_compute
|
||||
size += sizeof(uint32_t); // needs_view_mask_buffer
|
||||
size += compute_local_size.serialize_size(); // compute_local_size
|
||||
size += push_constant.serialize_size(); // push_constant
|
||||
size += sizeof(msl_version);
|
||||
size += sizeof(vertex_input_mask);
|
||||
size += sizeof(fragment_output_mask);
|
||||
size += sizeof(spirv_specialization_constants_ids_mask);
|
||||
size += sizeof(flags);
|
||||
size += compute_local_size.serialize_size();
|
||||
size += push_constant.serialize_size();
|
||||
size += sizeof(uint32_t); // stages.size()
|
||||
for (ShaderStageData const &e : stages) {
|
||||
size += e.serialize_size();
|
||||
|
|
@ -1589,8 +1625,7 @@ struct API_AVAILABLE(macos(11.0), ios(14.0)) ShaderBinaryData {
|
|||
p_writer.write(vertex_input_mask);
|
||||
p_writer.write(fragment_output_mask);
|
||||
p_writer.write(spirv_specialization_constants_ids_mask);
|
||||
p_writer.write(is_compute);
|
||||
p_writer.write(needs_view_mask_buffer);
|
||||
p_writer.write(flags);
|
||||
p_writer.write(compute_local_size);
|
||||
p_writer.write(push_constant);
|
||||
p_writer.write(VectorView(stages));
|
||||
|
|
@ -1604,8 +1639,7 @@ struct API_AVAILABLE(macos(11.0), ios(14.0)) ShaderBinaryData {
|
|||
p_reader.read(vertex_input_mask);
|
||||
p_reader.read(fragment_output_mask);
|
||||
p_reader.read(spirv_specialization_constants_ids_mask);
|
||||
p_reader.read(is_compute);
|
||||
p_reader.read(needs_view_mask_buffer);
|
||||
p_reader.read(flags);
|
||||
p_reader.read(compute_local_size);
|
||||
p_reader.read(push_constant);
|
||||
p_reader.read(stages);
|
||||
|
|
@ -1952,14 +1986,13 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
|
|||
.y = spirv_data.compute_local_size[1],
|
||||
.z = spirv_data.compute_local_size[2],
|
||||
};
|
||||
bin_data.is_compute = spirv_data.is_compute;
|
||||
bin_data.push_constant.size = spirv_data.push_constant_size;
|
||||
bin_data.push_constant.stages = (ShaderStageUsage)(uint8_t)spirv_data.push_constant_stages;
|
||||
bin_data.needs_view_mask_buffer = shader_meta.has_multiview ? 1 : 0;
|
||||
bin_data.set_needs_view_mask_buffer(shader_meta.has_multiview);
|
||||
|
||||
for (uint32_t i = 0; i < spirv_data.uniform_sets.size(); i++) {
|
||||
const ::Vector<ShaderUniform> &spirv_set = spirv_data.uniform_sets[i];
|
||||
UniformSetData set{ .index = i };
|
||||
UniformSetData set(i);
|
||||
for (const ShaderUniform &spirv_uniform : spirv_set) {
|
||||
UniformData binding{};
|
||||
binding.type = spirv_uniform.type;
|
||||
|
|
@ -1999,10 +2032,25 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
|
|||
#endif
|
||||
|
||||
#if TARGET_OS_IOS
|
||||
msl_options.ios_use_simdgroup_functions = (*metal_device_properties).features.simdPermute;
|
||||
msl_options.ios_use_simdgroup_functions = (*device_properties).features.simdPermute;
|
||||
#endif
|
||||
|
||||
msl_options.argument_buffers = true;
|
||||
bool disable_argument_buffers = false;
|
||||
if (String v = OS::get_singleton()->get_environment(U"GODOT_DISABLE_ARGUMENT_BUFFERS"); v == U"1") {
|
||||
disable_argument_buffers = true;
|
||||
}
|
||||
|
||||
if (device_properties->features.argument_buffers_tier >= MTLArgumentBuffersTier2 && !disable_argument_buffers) {
|
||||
msl_options.argument_buffers_tier = CompilerMSL::Options::ArgumentBuffersTier::Tier2;
|
||||
msl_options.argument_buffers = true;
|
||||
bin_data.set_uses_argument_buffers(true);
|
||||
} else {
|
||||
msl_options.argument_buffers_tier = CompilerMSL::Options::ArgumentBuffersTier::Tier1;
|
||||
// Tier 1 argument buffers don't support writable textures, so we disable them completely.
|
||||
msl_options.argument_buffers = false;
|
||||
bin_data.set_uses_argument_buffers(false);
|
||||
}
|
||||
|
||||
msl_options.force_active_argument_buffer_resources = true; // Same as MoltenVK when using argument buffers.
|
||||
// msl_options.pad_argument_buffer_resources = true; // Same as MoltenVK when using argument buffers.
|
||||
msl_options.texture_buffer_native = true; // Enable texture buffer support.
|
||||
|
|
@ -2042,7 +2090,12 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
|
|||
std::unordered_set<VariableID> active = compiler.get_active_interface_variables();
|
||||
ShaderResources resources = compiler.get_shader_resources();
|
||||
|
||||
std::string source = compiler.compile();
|
||||
std::string source;
|
||||
try {
|
||||
source = compiler.compile();
|
||||
} catch (CompilerError &e) {
|
||||
ERR_FAIL_V_MSG(Result(), "Failed to compile stage " + String(SHADER_STAGE_NAMES[stage]) + ": " + e.what());
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_V_MSG(compiler.get_entry_points_and_stages().size() != 1, Result(), "Expected a single entry point and stage.");
|
||||
|
||||
|
|
@ -2088,8 +2141,8 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
|
|||
return res;
|
||||
};
|
||||
|
||||
auto descriptor_bindings = [&compiler, &active, &uniform_sets, stage, &get_decoration](SmallVector<Resource> &resources, Writable writable) {
|
||||
for (Resource const &res : resources) {
|
||||
auto descriptor_bindings = [&compiler, &active, &uniform_sets, stage, &get_decoration](SmallVector<Resource> &p_resources, Writable p_writable) {
|
||||
for (Resource const &res : p_resources) {
|
||||
uint32_t dset = get_decoration(res.id, spv::DecorationDescriptorSet);
|
||||
uint32_t dbin = get_decoration(res.id, spv::DecorationBinding);
|
||||
UniformData *found = nullptr;
|
||||
|
|
@ -2195,7 +2248,7 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
|
|||
}
|
||||
|
||||
// Update writable.
|
||||
if (writable == Writable::Maybe) {
|
||||
if (p_writable == Writable::Maybe) {
|
||||
if (basetype == BT::Struct) {
|
||||
Bitset flags = compiler.get_buffer_block_flags(res.id);
|
||||
if (!flags.get(spv::DecorationNonWritable)) {
|
||||
|
|
@ -2384,6 +2437,11 @@ RDD::ShaderID RenderingDeviceDriverMetal::shader_create_from_bytecode(const Vect
|
|||
ERR_FAIL_V_MSG(ShaderID(), "Unexpected end of buffer");
|
||||
}
|
||||
|
||||
// We need to regenerate the shader if the cache is moved to an incompatible device.
|
||||
ERR_FAIL_COND_V_MSG(device_properties->features.argument_buffers_tier < MTLArgumentBuffersTier2 && binary_data.uses_argument_buffers(),
|
||||
ShaderID(),
|
||||
"Shader was generated with argument buffers, but device has limited support");
|
||||
|
||||
MTLCompileOptions *options = [MTLCompileOptions new];
|
||||
options.languageVersion = binary_data.get_msl_version();
|
||||
HashMap<ShaderStage, MDLibrary *> libraries;
|
||||
|
|
@ -2505,8 +2563,12 @@ RDD::ShaderID RenderingDeviceDriverMetal::shader_create_from_bytecode(const Vect
|
|||
}
|
||||
|
||||
MDShader *shader = nullptr;
|
||||
if (binary_data.is_compute) {
|
||||
MDComputeShader *cs = new MDComputeShader(binary_data.shader_name, uniform_sets, libraries[ShaderStage::SHADER_STAGE_COMPUTE]);
|
||||
if (binary_data.is_compute()) {
|
||||
MDComputeShader *cs = new MDComputeShader(
|
||||
binary_data.shader_name,
|
||||
uniform_sets,
|
||||
binary_data.uses_argument_buffers(),
|
||||
libraries[ShaderStage::SHADER_STAGE_COMPUTE]);
|
||||
|
||||
uint32_t *binding = binary_data.push_constant.msl_binding.getptr(SHADER_STAGE_COMPUTE);
|
||||
if (binding) {
|
||||
|
|
@ -2520,7 +2582,13 @@ RDD::ShaderID RenderingDeviceDriverMetal::shader_create_from_bytecode(const Vect
|
|||
#endif
|
||||
shader = cs;
|
||||
} else {
|
||||
MDRenderShader *rs = new MDRenderShader(binary_data.shader_name, (bool)binary_data.needs_view_mask_buffer, uniform_sets, libraries[ShaderStage::SHADER_STAGE_VERTEX], libraries[ShaderStage::SHADER_STAGE_FRAGMENT]);
|
||||
MDRenderShader *rs = new MDRenderShader(
|
||||
binary_data.shader_name,
|
||||
uniform_sets,
|
||||
binary_data.needs_view_mask_buffer(),
|
||||
binary_data.uses_argument_buffers(),
|
||||
libraries[ShaderStage::SHADER_STAGE_VERTEX],
|
||||
libraries[ShaderStage::SHADER_STAGE_FRAGMENT]);
|
||||
|
||||
uint32_t *vert_binding = binary_data.push_constant.msl_binding.getptr(SHADER_STAGE_VERTEX);
|
||||
if (vert_binding) {
|
||||
|
|
@ -2547,7 +2615,7 @@ RDD::ShaderID RenderingDeviceDriverMetal::shader_create_from_bytecode(const Vect
|
|||
|
||||
r_shader_desc.vertex_input_mask = binary_data.vertex_input_mask;
|
||||
r_shader_desc.fragment_output_mask = binary_data.fragment_output_mask;
|
||||
r_shader_desc.is_compute = binary_data.is_compute;
|
||||
r_shader_desc.is_compute = binary_data.is_compute();
|
||||
r_shader_desc.compute_local_size[0] = binary_data.compute_local_size.x;
|
||||
r_shader_desc.compute_local_size[1] = binary_data.compute_local_size.y;
|
||||
r_shader_desc.compute_local_size[2] = binary_data.compute_local_size.z;
|
||||
|
|
@ -2572,7 +2640,7 @@ void RenderingDeviceDriverMetal::shader_destroy_modules(ShaderID p_shader) {
|
|||
RDD::UniformSetID RenderingDeviceDriverMetal::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) {
|
||||
//p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
|
||||
|
||||
MDUniformSet *set = new MDUniformSet();
|
||||
MDUniformSet *set = memnew(MDUniformSet);
|
||||
Vector<BoundUniform> bound_uniforms;
|
||||
bound_uniforms.resize(p_uniforms.size());
|
||||
for (uint32_t i = 0; i < p_uniforms.size(); i += 1) {
|
||||
|
|
@ -2586,7 +2654,7 @@ RDD::UniformSetID RenderingDeviceDriverMetal::uniform_set_create(VectorView<Boun
|
|||
|
||||
void RenderingDeviceDriverMetal::uniform_set_free(UniformSetID p_uniform_set) {
|
||||
MDUniformSet *obj = (MDUniformSet *)p_uniform_set.id;
|
||||
delete obj;
|
||||
memdelete(obj);
|
||||
}
|
||||
|
||||
void RenderingDeviceDriverMetal::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
|
||||
|
|
@ -2800,7 +2868,7 @@ void RenderingDeviceDriverMetal::command_clear_color_texture(CommandBufferID p_c
|
|||
uint32_t layerCnt = p_subresources.layer_count;
|
||||
uint32_t layerEnd = layerStart + layerCnt;
|
||||
|
||||
MetalFeatures const &features = (*metal_device_properties).features;
|
||||
MetalFeatures const &features = (*device_properties).features;
|
||||
|
||||
// Iterate across mipmap levels and layers, and perform and empty render to clear each.
|
||||
for (uint32_t mipLvl = mipLvlStart; mipLvl < mipLvlEnd; mipLvl++) {
|
||||
|
|
@ -3057,7 +3125,7 @@ RDD::RenderPassID RenderingDeviceDriverMetal::render_pass_create(VectorView<Atta
|
|||
MTLPixelFormat format = pf.getMTLPixelFormat(a.format);
|
||||
mda.format = format;
|
||||
if (a.samples > TEXTURE_SAMPLES_1) {
|
||||
mda.samples = (*metal_device_properties).find_nearest_supported_sample_count(a.samples);
|
||||
mda.samples = (*device_properties).find_nearest_supported_sample_count(a.samples);
|
||||
}
|
||||
mda.loadAction = LOAD_ACTIONS[a.load_op];
|
||||
mda.storeAction = STORE_ACTIONS[a.store_op];
|
||||
|
|
@ -3436,7 +3504,7 @@ RDD::PipelineID RenderingDeviceDriverMetal::render_pipeline_create(
|
|||
}
|
||||
|
||||
if (p_multisample_state.sample_count > TEXTURE_SAMPLES_1) {
|
||||
pipeline->sample_count = (*metal_device_properties).find_nearest_supported_sample_count(p_multisample_state.sample_count);
|
||||
pipeline->sample_count = (*device_properties).find_nearest_supported_sample_count(p_multisample_state.sample_count);
|
||||
}
|
||||
desc.rasterSampleCount = static_cast<NSUInteger>(pipeline->sample_count);
|
||||
desc.alphaToCoverageEnabled = p_multisample_state.enable_alpha_to_coverage;
|
||||
|
|
@ -3815,7 +3883,7 @@ uint64_t RenderingDeviceDriverMetal::get_lazily_memory_used() {
|
|||
}
|
||||
|
||||
uint64_t RenderingDeviceDriverMetal::limit_get(Limit p_limit) {
|
||||
MetalDeviceProperties const &props = (*metal_device_properties);
|
||||
MetalDeviceProperties const &props = (*device_properties);
|
||||
MetalLimits const &limits = props.limits;
|
||||
|
||||
#if defined(DEV_ENABLED)
|
||||
|
|
@ -3911,11 +3979,13 @@ uint64_t RenderingDeviceDriverMetal::limit_get(Limit p_limit) {
|
|||
case LIMIT_SUBGROUP_MAX_SIZE:
|
||||
return limits.maxSubgroupSize;
|
||||
case LIMIT_SUBGROUP_IN_SHADERS:
|
||||
return (int64_t)limits.subgroupSupportedShaderStages;
|
||||
return (uint64_t)limits.subgroupSupportedShaderStages;
|
||||
case LIMIT_SUBGROUP_OPERATIONS:
|
||||
return (int64_t)limits.subgroupSupportedOperations;
|
||||
return (uint64_t)limits.subgroupSupportedOperations;
|
||||
UNKNOWN(LIMIT_VRS_TEXEL_WIDTH);
|
||||
UNKNOWN(LIMIT_VRS_TEXEL_HEIGHT);
|
||||
UNKNOWN(LIMIT_VRS_MAX_FRAGMENT_WIDTH);
|
||||
UNKNOWN(LIMIT_VRS_MAX_FRAGMENT_HEIGHT);
|
||||
default:
|
||||
ERR_FAIL_V(0);
|
||||
}
|
||||
|
|
@ -4042,11 +4112,11 @@ Error RenderingDeviceDriverMetal::initialize(uint32_t p_device_index, uint32_t p
|
|||
// Set the pipeline cache ID based on the Metal version.
|
||||
pipeline_cache_id = "metal-driver-" + get_api_version();
|
||||
|
||||
metal_device_properties = memnew(MetalDeviceProperties(device));
|
||||
device_properties = memnew(MetalDeviceProperties(device));
|
||||
pixel_formats = memnew(PixelFormats(device));
|
||||
if (metal_device_properties->features.layeredRendering) {
|
||||
if (device_properties->features.layeredRendering) {
|
||||
multiview_capabilities.is_supported = true;
|
||||
multiview_capabilities.max_view_count = metal_device_properties->limits.maxViewports;
|
||||
multiview_capabilities.max_view_count = device_properties->limits.maxViewports;
|
||||
// NOTE: I'm not sure what the limit is as I don't see it referenced anywhere
|
||||
multiview_capabilities.max_instance_count = UINT32_MAX;
|
||||
|
||||
|
|
@ -4057,11 +4127,10 @@ Error RenderingDeviceDriverMetal::initialize(uint32_t p_device_index, uint32_t p
|
|||
print_verbose("- Metal multiview not supported");
|
||||
}
|
||||
|
||||
// Check required features and abort if any of them is missing.
|
||||
if (!metal_device_properties->features.imageCubeArray) {
|
||||
// NOTE: Apple A11 (Apple4) GPUs support image cube arrays, which are devices from 2017 and newer.
|
||||
String error_string = vformat("Your Apple GPU does not support the following features which are required to use Metal-based renderers in Godot:\n\n");
|
||||
if (!metal_device_properties->features.imageCubeArray) {
|
||||
// The Metal renderer requires Apple4 family. This is 2017 era A11 chips and newer.
|
||||
if (device_properties->features.highestFamily < MTLGPUFamilyApple4) {
|
||||
String error_string = vformat("Your Apple GPU does not support the following features, which are required to use Metal-based renderers in Godot:\n\n");
|
||||
if (!device_properties->features.imageCubeArray) {
|
||||
error_string += "- No support for image cube arrays.\n";
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -881,7 +881,7 @@ proposed by these libraries and better integrate them with Godot.
|
|||
## spirv-cross
|
||||
|
||||
- Upstream: https://github.com/KhronosGroup/SPIRV-Cross
|
||||
- Version: vulkan-sdk-1.3.290.0 (5d127b917f080c6f052553c47170ec0ba702e54f, 2024)
|
||||
- Version: git (6173e24b31f09a0c3217103a130e74c4ddec14a6, 2024)
|
||||
- License: Apache 2.0
|
||||
|
||||
Files extracted from upstream source:
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (c) 2014-2020 The Khronos Group Inc.
|
||||
// Copyright (c) 2014-2024 The Khronos Group Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and/or associated documentation files (the "Materials"),
|
||||
|
|
@ -507,6 +507,7 @@ enum Decoration {
|
|||
DecorationNoUnsignedWrap = 4470,
|
||||
DecorationWeightTextureQCOM = 4487,
|
||||
DecorationBlockMatchTextureQCOM = 4488,
|
||||
DecorationBlockMatchSamplerQCOM = 4499,
|
||||
DecorationExplicitInterpAMD = 4999,
|
||||
DecorationOverrideCoverageNV = 5248,
|
||||
DecorationPassthroughNV = 5250,
|
||||
|
|
@ -992,6 +993,7 @@ enum Capability {
|
|||
CapabilityTextureSampleWeightedQCOM = 4484,
|
||||
CapabilityTextureBoxFilterQCOM = 4485,
|
||||
CapabilityTextureBlockMatchQCOM = 4486,
|
||||
CapabilityTextureBlockMatch2QCOM = 4498,
|
||||
CapabilityFloat16ImageAMD = 5008,
|
||||
CapabilityImageGatherBiasLodAMD = 5009,
|
||||
CapabilityFragmentMaskAMD = 5010,
|
||||
|
|
@ -1601,6 +1603,10 @@ enum Op {
|
|||
OpImageBoxFilterQCOM = 4481,
|
||||
OpImageBlockMatchSSDQCOM = 4482,
|
||||
OpImageBlockMatchSADQCOM = 4483,
|
||||
OpImageBlockMatchWindowSSDQCOM = 4500,
|
||||
OpImageBlockMatchWindowSADQCOM = 4501,
|
||||
OpImageBlockMatchGatherSSDQCOM = 4502,
|
||||
OpImageBlockMatchGatherSADQCOM = 4503,
|
||||
OpGroupIAddNonUniformAMD = 5000,
|
||||
OpGroupFAddNonUniformAMD = 5001,
|
||||
OpGroupFMinNonUniformAMD = 5002,
|
||||
|
|
@ -2280,6 +2286,10 @@ inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
|
|||
case OpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchWindowSSDQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchWindowSADQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchGatherSSDQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchGatherSADQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
|
|
|
|||
|
|
@ -578,7 +578,9 @@ struct SPIRType : IVariant
|
|||
// Keep internal types at the end.
|
||||
ControlPointArray,
|
||||
Interpolant,
|
||||
Char
|
||||
Char,
|
||||
// MSL specific type, that is used by 'object'(analog of 'task' from glsl) shader.
|
||||
MeshGridProperties
|
||||
};
|
||||
|
||||
// Scalar/vector/matrix support.
|
||||
|
|
@ -746,6 +748,10 @@ struct SPIRExpression : IVariant
|
|||
// A list of expressions which this expression depends on.
|
||||
SmallVector<ID> expression_dependencies;
|
||||
|
||||
// Similar as expression dependencies, but does not stop the tracking for force-temporary variables.
|
||||
// We need to know the full chain from store back to any SSA variable.
|
||||
SmallVector<ID> invariance_dependencies;
|
||||
|
||||
// By reading this expression, we implicitly read these expressions as well.
|
||||
// Used by access chain Store and Load since we read multiple expressions in this case.
|
||||
SmallVector<ID> implied_read_expressions;
|
||||
|
|
@ -1598,6 +1604,8 @@ struct AccessChainMeta
|
|||
bool flattened_struct = false;
|
||||
bool relaxed_precision = false;
|
||||
bool access_meshlet_position_y = false;
|
||||
bool chain_is_builtin = false;
|
||||
spv::BuiltIn builtin = {};
|
||||
};
|
||||
|
||||
enum ExtendedDecorations
|
||||
|
|
|
|||
|
|
@ -1850,6 +1850,11 @@ const SmallVector<SPIRBlock::Case> &Compiler::get_case_list(const SPIRBlock &blo
|
|||
const auto &type = get<SPIRType>(constant->constant_type);
|
||||
width = type.width;
|
||||
}
|
||||
else if (const auto *op = maybe_get<SPIRConstantOp>(block.condition))
|
||||
{
|
||||
const auto &type = get<SPIRType>(op->basetype);
|
||||
width = type.width;
|
||||
}
|
||||
else if (const auto *var = maybe_get<SPIRVariable>(block.condition))
|
||||
{
|
||||
const auto &type = get<SPIRType>(var->basetype);
|
||||
|
|
@ -2564,6 +2569,15 @@ void Compiler::add_active_interface_variable(uint32_t var_id)
|
|||
|
||||
void Compiler::inherit_expression_dependencies(uint32_t dst, uint32_t source_expression)
|
||||
{
|
||||
auto *ptr_e = maybe_get<SPIRExpression>(dst);
|
||||
|
||||
if (is_position_invariant() && ptr_e && maybe_get<SPIRExpression>(source_expression))
|
||||
{
|
||||
auto &deps = ptr_e->invariance_dependencies;
|
||||
if (std::find(deps.begin(), deps.end(), source_expression) == deps.end())
|
||||
deps.push_back(source_expression);
|
||||
}
|
||||
|
||||
// Don't inherit any expression dependencies if the expression in dst
|
||||
// is not a forwarded temporary.
|
||||
if (forwarded_temporaries.find(dst) == end(forwarded_temporaries) ||
|
||||
|
|
@ -2572,7 +2586,7 @@ void Compiler::inherit_expression_dependencies(uint32_t dst, uint32_t source_exp
|
|||
return;
|
||||
}
|
||||
|
||||
auto &e = get<SPIRExpression>(dst);
|
||||
auto &e = *ptr_e;
|
||||
auto *phi = maybe_get<SPIRVariable>(source_expression);
|
||||
if (phi && phi->phi_variable)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -564,7 +564,8 @@ Bitset ParsedIR::get_buffer_block_type_flags(const SPIRType &type) const
|
|||
Bitset ParsedIR::get_buffer_block_flags(const SPIRVariable &var) const
|
||||
{
|
||||
auto &type = get<SPIRType>(var.basetype);
|
||||
assert(type.basetype == SPIRType::Struct);
|
||||
if (type.basetype != SPIRType::Struct)
|
||||
SPIRV_CROSS_THROW("Cannot get buffer block flags for non-buffer variable.");
|
||||
|
||||
// Some flags like non-writable, non-readable are actually found
|
||||
// as member decorations. If all members have a decoration set, propagate
|
||||
|
|
@ -927,6 +928,8 @@ void ParsedIR::reset_all_of_type(Types type)
|
|||
|
||||
void ParsedIR::add_typed_id(Types type, ID id)
|
||||
{
|
||||
assert(id < ids.size());
|
||||
|
||||
if (loop_iteration_depth_hard != 0)
|
||||
SPIRV_CROSS_THROW("Cannot add typed ID while looping over it.");
|
||||
|
||||
|
|
@ -1029,6 +1032,8 @@ ParsedIR::LoopLock &ParsedIR::LoopLock::operator=(LoopLock &&other) SPIRV_CROSS_
|
|||
|
||||
void ParsedIR::make_constant_null(uint32_t id, uint32_t type, bool add_to_typed_id_set)
|
||||
{
|
||||
assert(id < ids.size());
|
||||
|
||||
auto &constant_type = get<SPIRType>(type);
|
||||
|
||||
if (constant_type.pointer)
|
||||
|
|
|
|||
|
|
@ -2764,6 +2764,8 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
|
|||
block_qualifier = "patch ";
|
||||
else if (has_decoration(var.self, DecorationPerPrimitiveEXT))
|
||||
block_qualifier = "perprimitiveEXT ";
|
||||
else if (has_decoration(var.self, DecorationPerVertexKHR))
|
||||
block_qualifier = "pervertexEXT ";
|
||||
else
|
||||
block_qualifier = "";
|
||||
|
||||
|
|
@ -3691,11 +3693,11 @@ void CompilerGLSL::emit_resources()
|
|||
auto &type = this->get<SPIRType>(undef.basetype);
|
||||
// OpUndef can be void for some reason ...
|
||||
if (type.basetype == SPIRType::Void)
|
||||
return;
|
||||
continue;
|
||||
|
||||
// This will break. It is bogus and should not be legal.
|
||||
if (type_is_top_level_block(type))
|
||||
return;
|
||||
continue;
|
||||
|
||||
string initializer;
|
||||
if (options.force_zero_initialized_variables && type_can_zero_initialize(type))
|
||||
|
|
@ -6436,7 +6438,7 @@ string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t
|
|||
if (splat)
|
||||
{
|
||||
res += convert_to_string(c.scalar(vector, 0));
|
||||
if (is_legacy())
|
||||
if (is_legacy() && !has_extension("GL_EXT_gpu_shader4"))
|
||||
{
|
||||
// Fake unsigned constant literals with signed ones if possible.
|
||||
// Things like array sizes, etc, tend to be unsigned even though they could just as easily be signed.
|
||||
|
|
@ -6455,7 +6457,7 @@ string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t
|
|||
else
|
||||
{
|
||||
res += convert_to_string(c.scalar(vector, i));
|
||||
if (is_legacy())
|
||||
if (is_legacy() && !has_extension("GL_EXT_gpu_shader4"))
|
||||
{
|
||||
// Fake unsigned constant literals with signed ones if possible.
|
||||
// Things like array sizes, etc, tend to be unsigned even though they could just as easily be signed.
|
||||
|
|
@ -10208,6 +10210,8 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
|
|||
bool pending_array_enclose = false;
|
||||
bool dimension_flatten = false;
|
||||
bool access_meshlet_position_y = false;
|
||||
bool chain_is_builtin = false;
|
||||
spv::BuiltIn chained_builtin = {};
|
||||
|
||||
if (auto *base_expr = maybe_get<SPIRExpression>(base))
|
||||
{
|
||||
|
|
@ -10365,6 +10369,9 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
|
|||
auto builtin = ir.meta[base].decoration.builtin_type;
|
||||
bool mesh_shader = get_execution_model() == ExecutionModelMeshEXT;
|
||||
|
||||
chain_is_builtin = true;
|
||||
chained_builtin = builtin;
|
||||
|
||||
switch (builtin)
|
||||
{
|
||||
case BuiltInCullDistance:
|
||||
|
|
@ -10500,6 +10507,9 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
|
|||
{
|
||||
access_meshlet_position_y = true;
|
||||
}
|
||||
|
||||
chain_is_builtin = true;
|
||||
chained_builtin = builtin;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -10719,6 +10729,8 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
|
|||
meta->storage_physical_type = physical_type;
|
||||
meta->relaxed_precision = relaxed_precision;
|
||||
meta->access_meshlet_position_y = access_meshlet_position_y;
|
||||
meta->chain_is_builtin = chain_is_builtin;
|
||||
meta->builtin = chained_builtin;
|
||||
}
|
||||
|
||||
return expr;
|
||||
|
|
@ -11764,13 +11776,13 @@ void CompilerGLSL::disallow_forwarding_in_expression_chain(const SPIRExpression
|
|||
// Allow trivially forwarded expressions like OpLoad or trivial shuffles,
|
||||
// these will be marked as having suppressed usage tracking.
|
||||
// Our only concern is to make sure arithmetic operations are done in similar ways.
|
||||
if (expression_is_forwarded(expr.self) && !expression_suppresses_usage_tracking(expr.self) &&
|
||||
forced_invariant_temporaries.count(expr.self) == 0)
|
||||
if (forced_invariant_temporaries.count(expr.self) == 0)
|
||||
{
|
||||
force_temporary_and_recompile(expr.self);
|
||||
if (!expression_suppresses_usage_tracking(expr.self))
|
||||
force_temporary_and_recompile(expr.self);
|
||||
forced_invariant_temporaries.insert(expr.self);
|
||||
|
||||
for (auto &dependent : expr.expression_dependencies)
|
||||
for (auto &dependent : expr.invariance_dependencies)
|
||||
disallow_forwarding_in_expression_chain(get<SPIRExpression>(dependent));
|
||||
}
|
||||
}
|
||||
|
|
@ -12334,6 +12346,8 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
|||
flattened_structs[ops[1]] = true;
|
||||
if (meta.relaxed_precision && backend.requires_relaxed_precision_analysis)
|
||||
set_decoration(ops[1], DecorationRelaxedPrecision);
|
||||
if (meta.chain_is_builtin)
|
||||
set_decoration(ops[1], DecorationBuiltIn, meta.builtin);
|
||||
|
||||
// If we have some expression dependencies in our access chain, this access chain is technically a forwarded
|
||||
// temporary which could be subject to invalidation.
|
||||
|
|
@ -13227,13 +13241,24 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
|||
uint32_t op0 = ops[2];
|
||||
uint32_t op1 = ops[3];
|
||||
|
||||
// Needs special handling.
|
||||
auto &out_type = get<SPIRType>(result_type);
|
||||
|
||||
bool forward = should_forward(op0) && should_forward(op1);
|
||||
auto expr = join(to_enclosed_expression(op0), " - ", to_enclosed_expression(op1), " * ", "(",
|
||||
to_enclosed_expression(op0), " / ", to_enclosed_expression(op1), ")");
|
||||
string cast_op0, cast_op1;
|
||||
auto expected_type = binary_op_bitcast_helper(cast_op0, cast_op1, int_type, op0, op1, false);
|
||||
|
||||
// Needs special handling.
|
||||
auto expr = join(cast_op0, " - ", cast_op1, " * ", "(", cast_op0, " / ", cast_op1, ")");
|
||||
|
||||
if (implicit_integer_promotion)
|
||||
{
|
||||
expr = join(type_to_glsl(get<SPIRType>(result_type)), '(', expr, ')');
|
||||
}
|
||||
else if (out_type.basetype != int_type)
|
||||
{
|
||||
expected_type.basetype = int_type;
|
||||
expr = join(bitcast_glsl_op(out_type, expected_type), '(', expr, ')');
|
||||
}
|
||||
|
||||
emit_op(result_type, result_id, expr, forward);
|
||||
inherit_expression_dependencies(result_id, op0);
|
||||
|
|
@ -14481,6 +14506,50 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
|||
break;
|
||||
}
|
||||
|
||||
case OpImageBlockMatchWindowSSDQCOM:
|
||||
case OpImageBlockMatchWindowSADQCOM:
|
||||
case OpImageBlockMatchGatherSSDQCOM:
|
||||
case OpImageBlockMatchGatherSADQCOM:
|
||||
{
|
||||
require_extension_internal("GL_QCOM_image_processing2");
|
||||
uint32_t result_type_id = ops[0];
|
||||
uint32_t id = ops[1];
|
||||
string expr;
|
||||
switch (opcode)
|
||||
{
|
||||
case OpImageBlockMatchWindowSSDQCOM:
|
||||
expr = "textureBlockMatchWindowSSDQCOM";
|
||||
break;
|
||||
case OpImageBlockMatchWindowSADQCOM:
|
||||
expr = "textureBlockMatchWindowSADQCOM";
|
||||
break;
|
||||
case OpImageBlockMatchGatherSSDQCOM:
|
||||
expr = "textureBlockMatchGatherSSDQCOM";
|
||||
break;
|
||||
case OpImageBlockMatchGatherSADQCOM:
|
||||
expr = "textureBlockMatchGatherSADQCOM";
|
||||
break;
|
||||
default:
|
||||
SPIRV_CROSS_THROW("Invalid opcode for QCOM_image_processing2.");
|
||||
}
|
||||
expr += "(";
|
||||
|
||||
bool forward = false;
|
||||
expr += to_expression(ops[2]);
|
||||
expr += ", " + to_expression(ops[3]);
|
||||
|
||||
expr += ", " + to_non_uniform_aware_expression(ops[4]);
|
||||
expr += ", " + to_expression(ops[5]);
|
||||
expr += ", " + to_expression(ops[6]);
|
||||
|
||||
expr += ")";
|
||||
emit_op(result_type_id, id, expr, forward);
|
||||
|
||||
inherit_expression_dependencies(id, ops[3]);
|
||||
inherit_expression_dependencies(id, ops[5]);
|
||||
break;
|
||||
}
|
||||
|
||||
// Compute
|
||||
case OpControlBarrier:
|
||||
case OpMemoryBarrier:
|
||||
|
|
@ -15622,7 +15691,16 @@ string CompilerGLSL::argument_decl(const SPIRFunction::Parameter &arg)
|
|||
|
||||
if (type.pointer)
|
||||
{
|
||||
if (arg.write_count && arg.read_count)
|
||||
// If we're passing around block types to function, we really mean reference in a pointer sense,
|
||||
// but DXC does not like inout for mesh blocks, so workaround that. out is technically not correct,
|
||||
// but it works in practice due to legalization. It's ... not great, but you gotta do what you gotta do.
|
||||
// GLSL will never hit this case since it's not valid.
|
||||
if (type.storage == StorageClassOutput && get_execution_model() == ExecutionModelMeshEXT &&
|
||||
has_decoration(type.self, DecorationBlock) && is_builtin_type(type) && arg.write_count)
|
||||
{
|
||||
direction = "out ";
|
||||
}
|
||||
else if (arg.write_count && arg.read_count)
|
||||
direction = "inout ";
|
||||
else if (arg.write_count)
|
||||
direction = "out ";
|
||||
|
|
@ -15899,7 +15977,7 @@ string CompilerGLSL::image_type_glsl(const SPIRType &type, uint32_t id, bool /*m
|
|||
case DimBuffer:
|
||||
if (options.es && options.version < 320)
|
||||
require_extension_internal("GL_EXT_texture_buffer");
|
||||
else if (!options.es && options.version < 300)
|
||||
else if (!options.es && options.version < 140)
|
||||
require_extension_internal("GL_EXT_texture_buffer_object");
|
||||
res += "Buffer";
|
||||
break;
|
||||
|
|
@ -16442,6 +16520,8 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
|
|||
{
|
||||
auto &var = get<SPIRVariable>(v);
|
||||
var.deferred_declaration = false;
|
||||
if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
|
||||
continue;
|
||||
|
||||
if (variable_decl_is_remapped_storage(var, StorageClassWorkgroup))
|
||||
{
|
||||
|
|
@ -17608,7 +17688,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|||
|
||||
if (!collapsed_switch)
|
||||
{
|
||||
if (block_like_switch || is_legacy_es())
|
||||
if (block_like_switch || is_legacy())
|
||||
{
|
||||
// ESSL 1.0 is not guaranteed to support do/while.
|
||||
if (is_legacy_es())
|
||||
|
|
@ -17638,7 +17718,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|||
// Default case.
|
||||
if (!block_like_switch)
|
||||
{
|
||||
if (is_legacy_es())
|
||||
if (is_legacy())
|
||||
statement("else");
|
||||
else
|
||||
statement("default:");
|
||||
|
|
@ -17646,7 +17726,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (is_legacy_es())
|
||||
if (is_legacy())
|
||||
{
|
||||
statement((i ? "else " : ""), "if (", to_legacy_case_label(block.condition, literals, label_suffix),
|
||||
")");
|
||||
|
|
@ -17698,7 +17778,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|||
|
||||
if (block.default_block == block.next_block)
|
||||
{
|
||||
if (is_legacy_es())
|
||||
if (is_legacy())
|
||||
statement("else");
|
||||
else
|
||||
statement("default:");
|
||||
|
|
@ -17712,7 +17792,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|||
|
||||
if (!collapsed_switch)
|
||||
{
|
||||
if (block_like_switch && !is_legacy_es())
|
||||
if ((block_like_switch || is_legacy()) && !is_legacy_es())
|
||||
end_scope_decl("while(false)");
|
||||
else
|
||||
end_scope();
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -838,7 +838,9 @@ protected:
|
|||
SPVFuncImplPaddedStd140,
|
||||
SPVFuncImplReduceAdd,
|
||||
SPVFuncImplImageFence,
|
||||
SPVFuncImplTextureCast
|
||||
SPVFuncImplTextureCast,
|
||||
SPVFuncImplMulExtended,
|
||||
SPVFuncImplSetMeshOutputsEXT,
|
||||
};
|
||||
|
||||
// If the underlying resource has been used for comparison then duplicate loads of that resource must be too
|
||||
|
|
@ -867,6 +869,9 @@ protected:
|
|||
std::string type_to_glsl(const SPIRType &type, uint32_t id, bool member);
|
||||
std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
|
||||
void emit_block_hints(const SPIRBlock &block) override;
|
||||
void emit_mesh_entry_point();
|
||||
void emit_mesh_outputs();
|
||||
void emit_mesh_tasks(SPIRBlock &block) override;
|
||||
|
||||
// Allow Metal to use the array<T> template to make arrays a value type
|
||||
std::string type_to_array_glsl(const SPIRType &type, uint32_t variable_id) override;
|
||||
|
|
@ -918,6 +923,7 @@ protected:
|
|||
|
||||
bool is_tesc_shader() const;
|
||||
bool is_tese_shader() const;
|
||||
bool is_mesh_shader() const;
|
||||
|
||||
void preprocess_op_codes();
|
||||
void localize_global_variables();
|
||||
|
|
@ -932,6 +938,7 @@ protected:
|
|||
std::unordered_set<uint32_t> &processed_func_ids);
|
||||
uint32_t add_interface_block(spv::StorageClass storage, bool patch = false);
|
||||
uint32_t add_interface_block_pointer(uint32_t ib_var_id, spv::StorageClass storage);
|
||||
uint32_t add_meshlet_block(bool per_primitive);
|
||||
|
||||
struct InterfaceBlockMeta
|
||||
{
|
||||
|
|
@ -1103,12 +1110,17 @@ protected:
|
|||
uint32_t builtin_stage_input_size_id = 0;
|
||||
uint32_t builtin_local_invocation_index_id = 0;
|
||||
uint32_t builtin_workgroup_size_id = 0;
|
||||
uint32_t builtin_mesh_primitive_indices_id = 0;
|
||||
uint32_t builtin_mesh_sizes_id = 0;
|
||||
uint32_t builtin_task_grid_id = 0;
|
||||
uint32_t builtin_frag_depth_id = 0;
|
||||
uint32_t swizzle_buffer_id = 0;
|
||||
uint32_t buffer_size_buffer_id = 0;
|
||||
uint32_t view_mask_buffer_id = 0;
|
||||
uint32_t dynamic_offsets_buffer_id = 0;
|
||||
uint32_t uint_type_id = 0;
|
||||
uint32_t shared_uint_type_id = 0;
|
||||
uint32_t meshlet_type_id = 0;
|
||||
uint32_t argument_buffer_padding_buffer_type_id = 0;
|
||||
uint32_t argument_buffer_padding_image_type_id = 0;
|
||||
uint32_t argument_buffer_padding_sampler_type_id = 0;
|
||||
|
|
@ -1173,6 +1185,8 @@ protected:
|
|||
VariableID stage_out_ptr_var_id = 0;
|
||||
VariableID tess_level_inner_var_id = 0;
|
||||
VariableID tess_level_outer_var_id = 0;
|
||||
VariableID mesh_out_per_vertex = 0;
|
||||
VariableID mesh_out_per_primitive = 0;
|
||||
VariableID stage_out_masked_builtin_type_id = 0;
|
||||
|
||||
// Handle HLSL-style 0-based vertex/instance index.
|
||||
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|||
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@ -637,6 +637,8 @@ void CompilerReflection::emit_resources(const char *tag, const SmallVector<Resou
|
|||
json_stream->emit_json_key_value("WeightTextureQCOM", get_decoration(res.id, DecorationWeightTextureQCOM));
|
||||
if (mask.get(DecorationBlockMatchTextureQCOM))
|
||||
json_stream->emit_json_key_value("BlockMatchTextureQCOM", get_decoration(res.id, DecorationBlockMatchTextureQCOM));
|
||||
if (mask.get(DecorationBlockMatchSamplerQCOM))
|
||||
json_stream->emit_json_key_value("BlockMatchSamplerQCOM", get_decoration(res.id, DecorationBlockMatchSamplerQCOM));
|
||||
|
||||
// For images, the type itself adds a layout qualifer.
|
||||
// Only emit the format for storage images.
|
||||
|
|
|
|||
Loading…
Reference in New Issue