mirror of https://github.com/godotengine/godot
Fix PackedData::has_path() using wrong path format.
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@ -205,7 +205,7 @@ Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
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}
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bool PackedData::has_path(const String &p_path) {
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return files.has(PathMD5(p_path.simplify_path().md5_buffer()));
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return files.has(PathMD5(p_path.simplify_path().trim_prefix("res://").md5_buffer()));
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}
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bool PackedData::has_directory(const String &p_path) {
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