mirror of https://github.com/godotengine/godot
Set marker z index to ensure visibility
Co-authored-by: kateyvk <kateyvk16@gmail.com> Co-authored-by: fejesievo <fejesievo@gmail.com> Co-authored-by: MaxiSanc37 <maxijsanchez37@gmail.com>
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@ -8109,6 +8109,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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marker_edit->set_timeline(timeline);
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marker_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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marker_edit->set_anchors_and_offsets_preset(Control::LayoutPreset::PRESET_FULL_RECT);
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marker_edit->set_z_index(1); // Ensure marker appears over the animation track editor.
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marker_edit->connect(SceneStringName(draw), callable_mp(this, &AnimationTrackEditor::_redraw_groups));
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marker_edit->connect(SceneStringName(draw), callable_mp(this, &AnimationTrackEditor::_redraw_tracks));
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marker_edit->connect(SceneStringName(draw), callable_mp((CanvasItem *)bezier_edit, &CanvasItem::queue_redraw));
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