mirror of https://github.com/godotengine/godot
Add `workflow_dispatch` triggers to platform CI.
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@ -1,6 +1,7 @@
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name: 🤖 Android Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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@ -1,6 +1,7 @@
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name: 🍏 iOS Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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@ -1,6 +1,7 @@
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name: 🐧 Linux Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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@ -1,6 +1,7 @@
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name: 🍎 macOS Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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@ -1,5 +1,5 @@
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name: 🔗 GHA
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on: [push, pull_request, merge_group]
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on: [push, pull_request, merge_group, workflow_dispatch]
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concurrency:
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group: ${{ github.workflow }}|${{ github.ref_name }}
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@ -9,7 +9,7 @@ jobs:
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# First stage: Only static checks, fast and prevent expensive builds from running.
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static-checks:
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if: ${{ !vars.DISABLE_GODOT_CI || github.run_attempt > 1 }}
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if: ${{ !vars.DISABLE_GODOT_CI || github.run_attempt > 1 || github.event_name == 'workflow_dispatch' }}
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name: 📊 Static checks
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uses: ./.github/workflows/static_checks.yml
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@ -1,6 +1,7 @@
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name: 📊 Static Checks
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on:
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workflow_call:
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workflow_dispatch:
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jobs:
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static-checks:
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@ -1,6 +1,7 @@
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name: 🌐 Web Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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name: 🏁 Windows Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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