mirror of https://github.com/godotengine/godot
Fix wrong inspector offset on scene switch
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@ -4138,7 +4138,8 @@ void EditorInspector::expand_revertable() {
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}
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void EditorInspector::set_scroll_offset(int p_offset) {
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set_v_scroll(p_offset);
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// This can be called before the container finishes sorting its children, so defer it.
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callable_mp((ScrollContainer *)this, &ScrollContainer::set_v_scroll).call_deferred(p_offset);
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}
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int EditorInspector::get_scroll_offset() const {
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