mirror of https://github.com/godotengine/godot
Merge pull request #83189 from jsjtxietian/fix-shader-node-parameter-connect-to-vary-error
Fix parameter shader node not declared when only connected to a VaryingSetter
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commit
8f98f13c88
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@ -2574,7 +2574,7 @@ void VisualShader::_update_shader() const {
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if (varying_setters.has(i)) {
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if (varying_setters.has(i)) {
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for (int &E : varying_setters[i]) {
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for (int &E : varying_setters[i]) {
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err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
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err = _write_node(Type(i), &global_code, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND(err != OK);
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}
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}
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}
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}
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