mirror of https://github.com/godotengine/godot
fix fade_beats defined as int in audio_stream_interactive.h
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@ -100,7 +100,7 @@ private:
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TransitionFromTime from_time = TRANSITION_FROM_TIME_NEXT_BEAT;
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TransitionToTime to_time = TRANSITION_TO_TIME_START;
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FadeMode fade_mode = FADE_AUTOMATIC;
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int fade_beats = 1;
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float fade_beats = 1;
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bool use_filler_clip = false;
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int filler_clip = 0;
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bool hold_previous = false;
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