mirror of https://github.com/godotengine/godot
Fix incorrectly clearing edit menu
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
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@ -1420,7 +1420,9 @@ Control *ScriptTextEditor::get_edit_menu() {
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}
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}
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void ScriptTextEditor::clear_edit_menu() {
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void ScriptTextEditor::clear_edit_menu() {
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memdelete(edit_hb);
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if (editor_enabled) {
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memdelete(edit_hb);
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}
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}
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}
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void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
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void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
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