mirror of https://github.com/godotengine/godot
Merge pull request #90637 from aaronp64/force_native_crash
Fix `Window.hide()` crash when `force_native` changes
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commit
88033ea8c6
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@ -1215,10 +1215,10 @@ void Window::set_force_native(bool p_force_native) {
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if (force_native == p_force_native) {
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return;
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}
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force_native = p_force_native;
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if (is_visible() && !is_in_edited_scene_root()) {
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WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
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ERR_FAIL_MSG("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
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}
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force_native = p_force_native;
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}
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bool Window::get_force_native() const {
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