mirror of https://github.com/godotengine/godot
Merge pull request #97711 from EAinsley/fix#94718
Fix freeze when data chunk size in WAV header is larger than the actual size
This commit is contained in:
commit
851516eeec
|
|
@ -112,7 +112,15 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
|
|||
}
|
||||
|
||||
/* GET FILESIZE */
|
||||
file->get_32(); // filesize
|
||||
|
||||
// The file size in header is 8 bytes less than the actual size.
|
||||
// See https://docs.fileformat.com/audio/wav/
|
||||
const int FILE_SIZE_HEADER_OFFSET = 8;
|
||||
uint32_t file_size_header = file->get_32() + FILE_SIZE_HEADER_OFFSET;
|
||||
uint64_t file_size = file->get_length();
|
||||
if (file_size != file_size_header) {
|
||||
WARN_PRINT(vformat("File size %d is %s than the expected size %d. (%s)", file_size, file_size > file_size_header ? "larger" : "smaller", file_size_header, p_source_file));
|
||||
}
|
||||
|
||||
/* CHECK WAVE */
|
||||
|
||||
|
|
@ -198,7 +206,12 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
|
|||
break;
|
||||
}
|
||||
|
||||
uint64_t remaining_bytes = file_size - file_pos;
|
||||
frames = chunksize;
|
||||
if (remaining_bytes < chunksize) {
|
||||
WARN_PRINT(vformat("Data chunk size is smaller than expected. Proceeding with actual data size. (%s)", p_source_file));
|
||||
frames = remaining_bytes;
|
||||
}
|
||||
|
||||
if (format_channels == 0) {
|
||||
ERR_FAIL_COND_V(format_channels == 0, ERR_INVALID_DATA);
|
||||
|
|
|
|||
Loading…
Reference in New Issue