mirror of https://github.com/godotengine/godot
Removed incorrect autocompletion of matrixes in shader
(cherry picked from commit 04a2053f9b)
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cf89cf6643
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@ -7081,15 +7081,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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limit = 4;
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} break;
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case TYPE_MAT2:
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limit = 2;
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break;
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case TYPE_MAT3:
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limit = 3;
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break;
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case TYPE_MAT4:
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limit = 4;
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break;
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default: {
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}
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}
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